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About
The blank lock up every trade on the deck fits out: a boarded timber kiosk 2.4 m wide with a painted fascia, a felt roof on an overhang, a serving shelf on two brackets and a roller shutter over the window on a real pivot. Dimensions 2.70 by 2.96 by 2.63 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Named pivoted nodes: shutter. The shutter lifts 0.62 m into the head, which is the full opening. Fit the counter out with the pack's own goods, or use the ice cream and fish and chip variants. Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pier kiosk unit shell (Amusement Arcade and Seaside Pier)” asset in my project. Model: https://cdn.3dassets.dev/assets/35395/v1/model.glb Asset page: https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-kiosk-unit-shell-9b5aeee3 Description: The blank lock up every trade on the deck fits out: a boarded timber kiosk 2.4 m wide with a painted fascia, a felt roof on an overhang, a serving shelf on two brackets and a roller shutter over the window on a real pivot. - Dimensions (X × Y × Z): 2.7 × 2.96 × 2.63 metres - Triangles: 2.9k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35395/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Do I need Draco, Meshopt or KTX2 to load it?
Pier kiosk unit shell (Amusement Arcade and Seaside Pier)
The blank lock up every trade on the deck fits out: a boarded timber kiosk 2.4 m wide with a painted fascia, a felt roof on an overhang, a serving shelf on two brackets and a roller shutter over the window on a real pivot.