# Pier kiosk unit shell (Amusement Arcade and Seaside Pier)

The blank lock up every trade on the deck fits out: a boarded timber kiosk 2.4 m wide with a painted fascia, a felt roof on an overhang, a serving shelf on two brackets and a roller shutter over the window on a real pivot.

- **URL:** https://3dassets.dev/assets/amusement-arcade-and-seaside-pier-kiosk-unit-shell-9b5aeee3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35395/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/amusement-arcade-and-seaside-pier-kiosk-unit-shell-9b5aeee3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 2,864 triangles, 6,162 vertices, 6 meshes, 5 materials, 0 textures
- **Size (m):** 2.7 × 2.96 × 2.63
- **Animations:** open, close
- **File size:** 0.12 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The blank lock up every trade on the deck fits out: a boarded timber kiosk 2.4 m wide with a painted fascia, a felt roof on an overhang, a serving shelf on two brackets and a roller shutter over the window on a real pivot. Dimensions 2.70 by 2.96 by 2.63 m (X by Y by Z). Metre units, +Y up, the customer or sea side toward +Z, resting on y=0. Named pivoted nodes: shutter. The shutter lifts 0.62 m into the head, which is the full opening. Fit the counter out with the pack's own goods, or use the ice cream and fish and chip variants. Every marquee, fascia, screen, board and sign is blank: no pier, resort, operator, machine or game name appears anywhere in this pack. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35395/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function PierKioskUnitShellAmusementArcadeAndSeasidePier(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35395/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35395/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35395/v1/model.glb" alt="Pier kiosk unit shell (Amusement Arcade and Seaside Pier)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35395/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35395/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/amusement-arcade-and-seaside-pier-kiosk-unit-shell-9b5aeee3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.