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About
The same shed after a few hard winters: corrugated sheet nailed over the rotted boards, a patch on the felt, moss growing on the roof, a plank propped against the corner and the paint gone from the door. The door still opens; the propped plank and the patches are fixed. Overall 2.200 x 2.138 x 2.294 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door. Functional variant of allotment-shed. Allotments and Community Garden / allotment-lp-v1: faceted earth, turf and crop greens, sawn timber, galvanised steel, pale glazing and a terracotta accent, with embedded procedural timber and soil maps and no custom shaders. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Allotment Shed, Patched and Weathered (Allotments and Community Garden)” asset in my project. Model: https://cdn.3dassets.dev/assets/35147/v1/model.glb Asset page: https://3dassets.dev/assets/allotments-and-community-garden-allotment-shed-patched-a3ddb04d Description: The same shed after a few hard winters: corrugated sheet nailed over the rotted boards, a patch on the felt, moss growing on the roof, a plank propped against the corner and the paint gone from the door. The door still opens; the propped plank and the patches are fixed. - Dimensions (X × Y × Z): 2.2 × 2.138 × 2.294 metres - Triangles: 296 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35147/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Allotment Shed, Patched and Weathered (Allotments and Community Garden)
The same shed after a few hard winters: corrugated sheet nailed over the rotted boards, a patch on the felt, moss growing on the roof, a plank propped against the corner and the paint gone from the door. The door still opens; the propped plank and the patches are fixed.