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3D Assets

@3dassets

Log Seat (Wilderness Survival Camp)

Log Seat (Wilderness Survival Camp)

Log Seat: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets240 tris · 7 ↓
Headrest Bundle (Wilderness Survival Camp)

Headrest Bundle (Wilderness Survival Camp)

Headrest Bundle: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets444 tris · 7 ↓
Raised Camp Cot (Wilderness Survival Camp)

Raised Camp Cot (Wilderness Survival Camp)

Raised Camp Cot: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets972 tris · 10 ↓
Lean To Shelter (Wilderness Survival Camp)

Lean To Shelter (Wilderness Survival Camp)

Lean To Shelter: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets1.4k tris · 10 ↓
Windbreak Screen (Wilderness Survival Camp)

Windbreak Screen (Wilderness Survival Camp)

Windbreak Screen: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets864 tris · 8 ↓
Rain Awning (Wilderness Survival Camp)

Rain Awning (Wilderness Survival Camp)

Rain Awning: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets584 tris · 7 ↓
VFX firing range board (VFX Mesh Library)

VFX firing range board (VFX Mesh Library)

Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits...

@3dassets51.0k tris · 24 ↓
VFX ability showcase grid (VFX Mesh Library)

VFX ability showcase grid (VFX Mesh Library)

The area, melee, portal and environmental meshes laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post. Ground area effects are at the front, then melee arcs, then portals and warps, then environmental...

@3dassets47.2k tris · 10 ↓
Rolled Sleeping Mat (Wilderness Survival Camp)

Rolled Sleeping Mat (Wilderness Survival Camp)

Rolled Sleeping Mat: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets656 tris · 7 ↓
Bivouac Hoop Shelter (Wilderness Survival Camp)

Bivouac Hoop Shelter (Wilderness Survival Camp)

Bivouac Hoop Shelter: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets748 tris · 9 ↓
Tripod Hide Shelter (Wilderness Survival Camp)

Tripod Hide Shelter (Wilderness Survival Camp)

Tripod Hide Shelter: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets504 tris · 8 ↓
Scale reference post, 1.75 m (VFX Mesh Library)

Scale reference post, 1.75 m (VFX Mesh Library)

A 1.75 m banded marker post with seven height rings, a plate at chest height and a bead on top, for judging effect scale.

@3dassets1.3k tris · 15 ↓
Unrolled Bedroll (Wilderness Survival Camp)

Unrolled Bedroll (Wilderness Survival Camp)

Unrolled Bedroll: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets540 tris · 7 ↓
Ridge Tarp (Wilderness Survival Camp)

Ridge Tarp (Wilderness Survival Camp)

Ridge Tarp: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets1.4k tris · 7 ↓
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris · 17 ↓
Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris · 17 ↓
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris · 14 ↓
Shockwave ring, small (VFX Mesh Library)

Shockwave ring, small (VFX Mesh Library)

The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.

@3dassets1.4k tris · 14 ↓
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris · 17 ↓
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris · 14 ↓
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris · 16 ↓
Ember cluster (VFX Mesh Library)

Ember cluster (VFX Mesh Library)

Eight glowing chamfered fragments each seated on its own tapered vertical trail, with five soot lobes below them.

@3dassets1.1k tris · 13 ↓
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris · 17 ↓
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris · 17 ↓