3DAssets.dev

Loading model

About

Original CC0 AI-created survival equipment. Practical, detailed silhouettes, metre scale, grounded origins and matching eight-material palette. Static models, no animation, rigging, collision or gameplay. Human publication review pending.

Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the pack.

Use the “Extraction Routes and Objectives” pack in my project.

Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/extraction-routes-and-objectives
Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/22185/v1/model.glb
Pack page: https://3dassets.dev/packs/extraction-routes-and-objectives
Description: Evacuation signals, objective cases, access controls, secured caches and cargo equipment for extraction routes.

- 32 GLB models, 1.2 MB in total
- Units: metres, +Y up, shared scale and palette across the pack
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.

Also available as a JSON manifest or via the MCP server.

Common questions

How do I use Extraction Routes and Objectives with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the pack and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Download the starter scene with the button to get every piece already placed as one .glb, or take individual models from the grid below, each with its own download and CDN URL. The JSON manifest linked above lists every file with its URL and size, which is what an AI agent uses to pull the pack into a project. Connect your agent to the MCP server and it can do all of that by itself.

MCP server setupAPI reference

Which game engines and tools can I use Extraction Routes and Objectives with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the pack is a self-contained binary glTF (.glb) with textures embedded, and so is the starter scene, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this pack into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Extraction Routes and Objectives in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every pack on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The starter scene, one .glb with every piece placed, has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I have to download the whole pack?
No. Every model in the pack is a separate published asset with its own download and CDN URL, so you can take one prop or the entire set. The starter scene is the one-file option for people who want everything placed at once.
Do the models in Extraction Routes and Objectives fit together?
That is the point of a pack. The members are built together to one real-world scale with consistent pivots and a shared palette and level of detail, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling or re-texturing.

Game kit

Extraction Routes and Objectives

Evacuation signals, objective cases, access controls, secured caches and cargo equipment for extraction routes.

Download pack · 127.4 KB

One GLB with every piece placed in a starter scene. Each model is also below on its own.

Everything in this pack

Evacuation Arrow Post (Extraction Routes and Objectives)

Evacuation Arrow Post (Extraction Routes and Objectives)

Evacuation Arrow Post, an original survival prop measuring 0.80 × 1.50 × 0.09 m.

@3dassets132 tris · 10 ↓
Route Marker Tripod (Extraction Routes and Objectives)

Route Marker Tripod (Extraction Routes and Objectives)

Route Marker Tripod, an original survival prop measuring 0.55 × 1.01 × 0.48 m.

@3dassets648 tris · 10 ↓
Reflective Route Stake (Extraction Routes and Objectives)

Reflective Route Stake (Extraction Routes and Objectives)

Reflective Route Stake, an original survival prop measuring 0.11 × 0.85 × 0.06 m.

@3dassets324 tris · 9 ↓
Trail Ribbon Line (Extraction Routes and Objectives)

Trail Ribbon Line (Extraction Routes and Objectives)

Trail Ribbon Line, an original survival prop measuring 1.63 × 0.53 × 0.03 m.

@3dassets900 tris · 6 ↓
Extraction Beacon (Extraction Routes and Objectives)

Extraction Beacon (Extraction Routes and Objectives)

Extraction Beacon, an original survival prop measuring 0.35 × 1.35 × 0.35 m.

@3dassets444 tris · 7 ↓
Signal Flare Stand (Extraction Routes and Objectives)

Signal Flare Stand (Extraction Routes and Objectives)

Signal Flare Stand, an original survival prop measuring 0.25 × 0.42 × 0.20 m.

@3dassets556 tris · 8 ↓
Smoke Canister (Extraction Routes and Objectives)

Smoke Canister (Extraction Routes and Objectives)

Smoke Canister, an original survival prop measuring 0.08 × 0.19 × 0.09 m.

@3dassets476 tris · 8 ↓
Signal Mirror (Extraction Routes and Objectives)

Signal Mirror (Extraction Routes and Objectives)

Signal Mirror, an original survival prop measuring 0.11 × 0.01 × 0.16 m.

@3dassets492 tris · 7 ↓
Windsock Mast (Extraction Routes and Objectives)

Windsock Mast (Extraction Routes and Objectives)

Windsock Mast, an original survival prop measuring 1.27 × 1.98 × 0.55 m.

@3dassets476 tris · 14 ↓
Landing Zone Light (Extraction Routes and Objectives)

Landing Zone Light (Extraction Routes and Objectives)

Landing Zone Light, an original survival prop measuring 0.29 × 0.09 × 0.24 m.

@3dassets280 tris · 10 ↓
Portable Radio Beacon (Extraction Routes and Objectives)

Portable Radio Beacon (Extraction Routes and Objectives)

Portable Radio Beacon, an original survival prop measuring 0.24 × 0.90 × 0.20 m.

@3dassets1.1k tris · 7 ↓
Objective Briefcase (Extraction Routes and Objectives)

Objective Briefcase (Extraction Routes and Objectives)

Objective Briefcase, an original survival prop measuring 0.45 × 0.24 × 0.34 m.

@3dassets900 tris · 8 ↓
Sealed Document Tube (Extraction Routes and Objectives)

Sealed Document Tube (Extraction Routes and Objectives)

Sealed Document Tube, an original survival prop measuring 0.10 × 0.51 × 0.11 m.

@3dassets332 tris · 8 ↓
Specimen Transport Case (Extraction Routes and Objectives)

Specimen Transport Case (Extraction Routes and Objectives)

Specimen Transport Case, an original survival prop measuring 0.34 × 0.49 × 0.30 m.

@3dassets900 tris · 11 ↓
Data Recorder Case (Extraction Routes and Objectives)

Data Recorder Case (Extraction Routes and Objectives)

Data Recorder Case, an original survival prop measuring 0.26 × 0.29 × 0.19 m.

@3dassets812 tris · 9 ↓
Courier Satchel (Extraction Routes and Objectives)

Courier Satchel (Extraction Routes and Objectives)

Courier Satchel, an original survival prop measuring 0.31 × 0.68 × 0.14 m.

@3dassets768 tris · 7 ↓
Locked Dropbox (Extraction Routes and Objectives)

Locked Dropbox (Extraction Routes and Objectives)

Locked Dropbox, an original survival prop measuring 0.42 × 0.58 × 0.36 m.

@3dassets432 tris · 7 ↓
Buried Cache Hatch (Extraction Routes and Objectives)

Buried Cache Hatch (Extraction Routes and Objectives)

Buried Cache Hatch, an original survival prop measuring 0.80 × 0.20 × 0.65 m.

@3dassets468 tris · 6 ↓
Tree Cache Bracket (Extraction Routes and Objectives)

Tree Cache Bracket (Extraction Routes and Objectives)

Tree Cache Bracket, an original survival prop measuring 0.69 × 0.60 × 0.35 m.

@3dassets840 tris · 8 ↓
Dead Drop Pipe (Extraction Routes and Objectives)

Dead Drop Pipe (Extraction Routes and Objectives)

Dead Drop Pipe, an original survival prop measuring 0.14 × 0.58 × 0.14 m.

@3dassets332 tris · 8 ↓
Keycard Reader (Extraction Routes and Objectives)

Keycard Reader (Extraction Routes and Objectives)

Keycard Reader, an original survival prop measuring 0.09 × 0.17 × 0.05 m.

@3dassets432 tris · 6 ↓
Keypad Pedestal (Extraction Routes and Objectives)

Keypad Pedestal (Extraction Routes and Objectives)

Keypad Pedestal, an original survival prop measuring 0.30 × 1.22 × 0.30 m.

@3dassets1.6k tris · 7 ↓
Handwheel Access Lock (Extraction Routes and Objectives)

Handwheel Access Lock (Extraction Routes and Objectives)

Handwheel Access Lock, an original survival prop measuring 0.24 × 0.24 × 0.11 m.

@3dassets1.1k tris · 7 ↓
Chain Barrier Post (Extraction Routes and Objectives)

Chain Barrier Post (Extraction Routes and Objectives)

Chain Barrier Post, an original survival prop measuring 1.25 × 0.95 × 0.30 m.

@3dassets424 tris · 11 ↓
Folding Access Gate (Extraction Routes and Objectives)

Folding Access Gate (Extraction Routes and Objectives)

Folding Access Gate, an original survival prop measuring 1.42 × 1.00 × 0.50 m.

@3dassets2.0k tris · 7 ↓
Checkpoint Turnstile (Extraction Routes and Objectives)

Checkpoint Turnstile (Extraction Routes and Objectives)

Checkpoint Turnstile, an original survival prop measuring 0.77 × 1.09 × 0.45 m.

@3dassets620 tris · 6 ↓
Evacuation Supply Rack (Extraction Routes and Objectives)

Evacuation Supply Rack (Extraction Routes and Objectives)

Evacuation Supply Rack, an original survival prop measuring 1.25 × 1.60 × 0.55 m.

@3dassets1.3k tris · 10 ↓
Pickup Cargo Sling (Extraction Routes and Objectives)

Pickup Cargo Sling (Extraction Routes and Objectives)

Pickup Cargo Sling, an original survival prop measuring 0.90 × 1.34 × 0.90 m.

@3dassets636 tris · 8 ↓
Rescue Winch (Extraction Routes and Objectives)

Rescue Winch (Extraction Routes and Objectives)

Rescue Winch, an original survival prop measuring 0.72 × 0.37 × 0.89 m.

@3dassets960 tris · 6 ↓
Rendezvous Map Board (Extraction Routes and Objectives)

Rendezvous Map Board (Extraction Routes and Objectives)

Rendezvous Map Board, an original survival prop measuring 1.00 × 1.25 × 0.08 m.

@3dassets864 tris · 10 ↓
Rendezvous Checkpoint (Extraction Routes and Objectives)

Rendezvous Checkpoint (Extraction Routes and Objectives)

Rendezvous Checkpoint assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

@3dassets6.5k tris · 9 ↓
Cargo Extraction Pad (Extraction Routes and Objectives)

Cargo Extraction Pad (Extraction Routes and Objectives)

Cargo Extraction Pad assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

@3dassets4.8k tris · 9 ↓

Similar packs

Submarine Interior and Control Room assembled scene58 models

Submarine Interior and Control Room

Modular submarine interior: pressure hull rings and deck plates, a dogged watertight door, periscopes, a helm with two yokes, ballast, sonar and fire control consoles, torpedo tubes and a weapon on its cradle, bunks, a galley, a diesel and the machinery aft.

AI used in 58 of 58 files · Claude Opus 5

12.3 MB totalStarter scene includedCC0 1.0 Universal
Nuclear Power Station and Control Room assembled scene73 models

Nuclear Power Station and Control Room

Modular nuclear station: containment sections, a vessel head with rod drives, a refuelling machine, a spent fuel pond, turbine, generator and condenser, a curved control desk with dial banks, mimic boards and annunciators, health physics gear, switchgear and plant runs.

AI used in 73 of 73 files · Claude Opus 5

15.3 MB totalStarter scene includedCC0 1.0 Universal
Signal House: Radio Relay Station assembled scene25 models

Signal House: Radio Relay Station

A remote analogue relay station with weathered masonry, practical radio equipment and restrained amber safety lighting.

AI used in 25 of 25 files · GPT-6 via Codex

1.5 MB totalStarter scene includedCC0 1.0 Universal
Off-Grid Power and Controls assembled scene62 models

Off-Grid Power and Controls

Compact generators, batteries, solar equipment, switches, indicators and cable fittings for camp power systems.

AI used in 62 of 62 files · GPT-6 via Codex

2.0 MB totalStarter scene includedCC0 1.0 Universal
Board Game Pieces, Dice and Tokens assembled scene48 models

Board Game Pieces, Dice and Tokens

A full polyhedral dice set, meeples and pawns, resource and objective tokens, hex and route tiles, card stands and decks, dice towers, trays, counters and markers for tabletop and board games.

AI used in 48 of 48 files · Claude Fable 5.1

878.6 KB totalStarter scene includedCC0 1.0 Universal
Frontier Post: Wild West Outpost assembled scene25 models

Frontier Post: Wild West Outpost

A coherent western supply stop with timber buildings, trail equipment, animals and route modules.

AI used in 25 of 25 files · GPT-6 via Codex

852.2 KB totalStarter scene includedCC0 1.0 Universal
Medieval Castle Construction assembled scene149 models

Medieval Castle Construction

Limestone fortifications, modular access, siege equipment and courtyard fittings.

AI used in 149 of 149 files · Claude Fable 5.1

2.4 MB totalStarter scene includedCC0 1.0 Universal
Chess Set and Board assembled scene11 models

Chess Set and Board

A complete chess set: six turned and sculpted pieces, a walnut tournament board, an analogue chess clock, a storage case and a score pad, plus the full starting position.

AI used in 11 of 11 files · Claude Fable 5.1

768.8 KB totalStarter scene includedCC0 1.0 Universal
Flooded and Coastal Survival assembled scene63 models

Flooded and Coastal Survival

Sixty raised-access, floating-work, mooring and shoreline recovery designs.

AI used in 63 of 63 files · Claude Fable 5.1

5.4 MB totalStarter scene includedCC0 1.0 Universal
Trading Post and Barter Market assembled scene47 models

Trading Post and Barter Market

A post-apocalyptic trading post: barter counters, exchange windows and market stalls, scales and weights, display cases, strongboxes, lockers, notice boards and market signage.

AI used in 47 of 47 files · Claude Fable 5.1

3.0 MB totalStarter scene includedCC0 1.0 Universal