3DAssets.dev
Loading model…

About

Rendezvous Checkpoint assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Rendezvous Checkpoint (Extraction Routes and Objectives)” asset in my project.

Model: https://cdn.3dassets.dev/assets/22185/v1/model.glb
Asset page: https://3dassets.dev/assets/extraction-routes-and-objectives-rendezv-f7df0c50-starter-scene
Description: Composed example for Extraction Routes and Objectives.

- Dimensions (X × Y × Z): 3.277 × 1.35 × 1.718 metres
- Triangles: 6.5k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22185/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Rendezvous Checkpoint (Extraction Routes and Objectives)

Composed example for Extraction Routes and Objectives.

Download asset · 127.4 KB

More in Environments & Scenes

Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

Composed example for Steam Era Railway and Rolling Stock.

@3dassets30.9k tris · 1 ↓
Spring garden (Turning Seasons)

Spring garden (Turning Seasons)

Composed example for Turning Seasons.

@3dassets5.3k tris · 1 ↓
Spring meadow tile (Turning Seasons)

Spring meadow tile (Turning Seasons)

Spring meadow tile in a warm, faceted storybook style.

@3dassets24 tris · 1 ↓
Curves Forks and Slope (Undercity Sewers and Thieves Den)

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Isolated curve, diagonal fork and slope connections. Static endpoint assertions cover water levels and both raised ledges.

@3dassets9.3k tris
Sewer Connector Cases (Undercity Sewers and Thieves Den)

Sewer Connector Cases (Undercity Sewers and Thieves Den)

Separated three-way and four-way channel junction tests use matching four-metre tunnel bays; water level and raised ledges remain continuous at each join.

@3dassets3.8k tris
Thieves Den (Undercity Sewers and Thieves Den)

Thieves Den (Undercity Sewers and Thieves Den)

Dry cutaway den with sorting and repair benches, sleeping corner, trade counter and a concealed bookcase door.

@3dassets20.1k tris
Outfall to Cistern (Undercity Sewers and Thieves Den)

Outfall to Cistern (Undercity Sewers and Thieves Den)

Open inspection route connects a four-metre tunnel to a T junction, a second channel bay and a cistern approach. Dry den entrance branches east.

@3dassets26.7k tris
Rider pose lineup (Snowboard Gear and Freestyle Riders)

Rider pose lineup (Snowboard Gear and Freestyle Riders)

All eight rider poses set out in two rows on a plain floor: the four freestyle poses in front and the four ground and shop-floor poses behind, so the stances, grabs and presses can be compared side by side.

@3dassets58.9k tris
Tuning workshop (Snowboard Gear and Freestyle Riders)

Tuning workshop (Snowboard Gear and Freestyle Riders)

A board tuning workshop: a deck clamped in the tuning vice ready for an edge, the wax bench with its iron, wax and scraper, the tool wall behind it, the base grinding machine along the side and a stocked rack of decks waiting.

@3dassets23.3k tris
Rental shop interior (Snowboard Gear and Freestyle Riders)

Rental shop interior (Snowboard Gear and Freestyle Riders)

A rental shop floor: two stocked wall racks along the back, a stocked floor rack in the aisle, the boot wall and apparel rail down one side, the hire counter with an assistant behind it, a fitting bench with a customer trying boots, and a display podium.

@3dassets32.9k tris
Construction and Service Corner (Fortified Compound Expansion)

Construction and Service Corner (Fortified Compound Expansion)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets4.3k tris
Assembled Survivor Site (Fortified Compound Expansion)

Assembled Survivor Site (Fortified Compound Expansion)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets6.8k tris

Similar assets

Cargo Extraction Pad (Extraction Routes and Objectives)

Cargo Extraction Pad (Extraction Routes and Objectives)

Composed example for Extraction Routes and Objectives.

@3dassets4.8k tris
Reflective Route Stake (Extraction Routes and Objectives)

Reflective Route Stake (Extraction Routes and Objectives)

Reflective Route Stake, an original survival prop measuring 0.11 × 0.85 × 0.06 m.

@3dassets324 tris
Route Marker Tripod (Extraction Routes and Objectives)

Route Marker Tripod (Extraction Routes and Objectives)

Route Marker Tripod, an original survival prop measuring 0.55 × 1.01 × 0.48 m.

@3dassets648 tris
Extraction Beacon (Extraction Routes and Objectives)

Extraction Beacon (Extraction Routes and Objectives)

Extraction Beacon, an original survival prop measuring 0.35 × 1.35 × 0.35 m.

@3dassets444 tris
Objective Briefcase (Extraction Routes and Objectives)

Objective Briefcase (Extraction Routes and Objectives)

Objective Briefcase, an original survival prop measuring 0.45 × 0.24 × 0.34 m.

@3dassets900 tris
Checkpoint Turnstile (Extraction Routes and Objectives)

Checkpoint Turnstile (Extraction Routes and Objectives)

Checkpoint Turnstile, an original survival prop measuring 0.77 × 1.09 × 0.45 m.

@3dassets620 tris
Rendezvous Map Board (Extraction Routes and Objectives)

Rendezvous Map Board (Extraction Routes and Objectives)

Rendezvous Map Board, an original survival prop measuring 1.00 × 1.25 × 0.08 m.

@3dassets864 tris
Signal Flare Stand (Extraction Routes and Objectives)

Signal Flare Stand (Extraction Routes and Objectives)

Signal Flare Stand, an original survival prop measuring 0.25 × 0.42 × 0.20 m.

@3dassets556 tris
Evacuation Arrow Post (Extraction Routes and Objectives)

Evacuation Arrow Post (Extraction Routes and Objectives)

Evacuation Arrow Post, an original survival prop measuring 0.80 × 1.50 × 0.09 m.

@3dassets132 tris
Smoke Canister (Extraction Routes and Objectives)

Smoke Canister (Extraction Routes and Objectives)

Smoke Canister, an original survival prop measuring 0.08 × 0.19 × 0.09 m.

@3dassets476 tris
Signal Mirror (Extraction Routes and Objectives)

Signal Mirror (Extraction Routes and Objectives)

Signal Mirror, an original survival prop measuring 0.11 × 0.01 × 0.16 m.

@3dassets492 tris
Trail Ribbon Line (Extraction Routes and Objectives)

Trail Ribbon Line (Extraction Routes and Objectives)

Trail Ribbon Line, an original survival prop measuring 1.63 × 0.53 × 0.03 m.

@3dassets900 tris