
About
Route Marker Tripod. Purpose-built extraction equipment with constructed hardware and material separation. Dimensions 0.55 × 1.01 × 0.48 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette. Static geometry; no rig, animation, collision or navigation data. Movable named parts are separate static nodes; consumer supplies interaction. No functional medical, electrical or food-safety simulation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Route Marker Tripod (Extraction Routes and Objectives)” asset in my project. Model: https://cdn.3dassets.dev/assets/22133/v1/model.glb Asset page: https://3dassets.dev/assets/extraction-routes-and-objectives-route-marker-tripod-83e160d1 Description: Route Marker Tripod, an original survival prop measuring 0.55 × 1.01 × 0.48 m. - Dimensions (X × Y × Z): 0.554 × 1.006 × 0.485 metres - Triangles: 648 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22133/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Route Marker Tripod (Extraction Routes and Objectives)
Route Marker Tripod, an original survival prop measuring 0.55 × 1.01 × 0.48 m.