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Walkable demo
Neon Dispatch: Night Courier Run
Walk a neon courier district at dusk: a marked lane with pods and scooters, locker banks, shopfronts and twin parcel hubs.
About
What is placed
A 46 m by 24 m courier district walked west to east along one marked lane. Eleven lane tiles carry the centre line, 132 pavement strips form the sidewalks, and twenty covered arcade frontages with forty four service alley walls enclose both sides of the street.
The east end closes on two stacked parcel hubs with roof vent fans. Three dispatch kiosks, eight locker banks with eight pickup terminals, six vending machines, six benches, ten neon shop signs, six route signposts, six power cabinets, six recycling stations, twelve cargo scooters on eight charging stands, eight delivery pods, twenty two bollards, four yard barriers, eight signal batons, eight completion tokens and six destination markers furnish the walk. That is every design in the 25 piece pack except the starter scene, about 330 placements of 24 models.
What moves
Nothing moves on arrival. The pack ships zero animation clips, so there are no ambient loops to set to always and no proximity triggers to place beside the path. Pods, scooters, fans and markers are static meshes posed as a moment between dispatches.
What does not move, and why
The ten street couriers are posed figures and are set to animate off, since a rest pose must read as a person waiting and not as a broken rig. The vent fans, pods and scooters stay static for the same reason the pack gives them no clips: a single rigid transform could spin a fan, but no clip ships to drive it.
What is not placed, and why
The starter scene is not placed. It is the library composed scene covering about 14 m by 17 m, and dropping it in whole would double the district as one sealed shell and hide the individual placements this demo exists to show.
Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.
Points of interest
Dispatch kiosk
Sign in for a shift at the west kiosk, then follow the marked lane east through the district.
Neon Dispatch: Courier dispatch kioskScooters on charge
Cargo scooters wait nose to the kerb beside their charging stands, ready for the evening round.
Neon Dispatch: Electric cargo scooterLocker bank
Public lockers and a pickup terminal handle the self serve queue while couriers work the lane.
Neon Dispatch: Public parcel lockersArcade frontage
Covered shopfronts with neon parcel signs shelter the pavement shops on both sides of the street.
Neon Dispatch: Covered arcade frontagePods on the lane
Autonomous pods roll the centre line between the bollards while scooters pass on the marked lanes.
Neon Dispatch: Autonomous delivery podBenches and terminals
Transit benches, recycling points and pickup terminals line the south pavement for waiting customers.
Neon Dispatch: Parcel pickup terminalParcel hubs
Two stacked parcel hubs close the east end, with vent fans on the roofs and barriers metering the yard.
Neon Dispatch: Stacked parcel hubSigned and sorted
Route signposts, floor markers and signal batons mark each handoff from hub door to street.
Neon Dispatch: Courier route signpost
Use with an AI agent
Copy this prompt into your AI chat to rebuild the layout, then describe what to change.
Rebuild the "Neon Dispatch: Night Courier Run" demo scene from the Neon Dispatch: Cyberpunk Courier District pack in my project. Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/neon-dispatch Pack manifest: https://3dassets.dev/api/v1/packs/neon-dispatch Demo page: https://3dassets.dev/demos/neon-dispatch - 360 placements of 24 models; units are metres, +Y up, rotation is yaw in degrees about +Y - Spawn at (-20, 0.1, 0) facing 90 degrees; eye height 1.6 m - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required
Also available as JSON or Markdown, and via the MCP server.
Common questions
How do I use Neon Dispatch: Night Courier Run with my AI development tools?
How do I get started?
Which game engines and tools can I use Neon Dispatch: Night Courier Run with?
How do I import this scene into Unity, Godot, Unreal or Blender?
Can I use Neon Dispatch: Night Courier Run in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Is the demo itself a file I can download?
Can I change the scene, or add gameplay to it?
Models in this demo
Neon Dispatch: Marked courier lane
Four-metre lane tile with cyan edge guides, a central parcel-route marking and side drainage strips.
Neon Dispatch: Raised pavement strip
Two-metre sidewalk tile with kerb stones, staggered paving joints and a tactile crossing edge.
Neon Dispatch: Covered arcade frontage
Four-metre open shopfront frame with two columns, a cantilever canopy and inset luminous sign channels.
Neon Dispatch: Service alley wall
Two-metre wall module with a recessed maintenance panel, exposed conduit and striped ventilation duct.
Neon Dispatch: Stacked parcel hub
Four-metre parcel depot with layered roof machinery, shuttered loading bay and a pedestrian entrance.
Neon Dispatch: Courier dispatch kiosk
Compact dispatch booth with a projecting canopy, service window, parcel hatch and illuminated header.
Neon Dispatch: Illuminated security bollard
Heavy street bollard with stepped base, inset cyan light band and removable-style cap.
Neon Dispatch: Parcel yard barrier
Two-metre raised access barrier with a control pedestal, luminous arm and mechanical hinge cover.
Neon Dispatch: Electric cargo scooter
Two-wheel courier scooter with front fairing, rear parcel box, kickstand and a narrow turning profile.
Neon Dispatch: Scooter charging stand
Two-bay charging rail with a payment head, luminous socket markers and short cable loops.
Neon Dispatch: Autonomous delivery pod
Small four-wheel parcel robot with a rounded-style cargo shell, front sensor band and status mast.
Neon Dispatch: Static street courier
Standing courier with a visor, delivery backpack, utility belt and reinforced street boots.
Neon Dispatch: Street vending machine
Tall vending unit with a glazed product rack, payment terminal, lower delivery slot and vented base.
Neon Dispatch: Public parcel lockers
Six parcel compartments in a shared frame with individual handles and a central pickup display.
Neon Dispatch: Parcel pickup terminal
Slim public terminal with a hooded screen, keypad, contactless pad and floor fixing plate.
Neon Dispatch: Cantilever transit bench
Three-seat street bench with folded metal legs, segmented cushions and a slim illuminated back rail.
Neon Dispatch: Neon parcel shop sign
Freestanding luminous parcel emblem with a geometric box outline, split chevrons and weighted sign stand.
Neon Dispatch: Courier route signpost
Two-way route marker with cantilever direction panels, edge lights and a protective street base.
Neon Dispatch: District power cabinet
Street utility enclosure with a side cable stack, louvred panel, hazard stripe and locked service handle.
Neon Dispatch: Street recycling station
Paired recycling bins in a bolted rack with separate deposit openings and removable-style lower drawers.
Neon Dispatch: Rooftop ventilation fan
Low rooftop extractor with a cylindrical guard, eight radial grille ribs and a raised service housing.
Neon Dispatch: Courier signal baton
Handheld cyan signal wand with ribbed grip, wrist-loop eye and a protected illuminated head.
Neon Dispatch: Delivery completion token
Hexagonal parcel reward badge with a raised box symbol and three cyan completion bars.
Neon Dispatch: Static pickup destination marker
Layered cyan destination rings with three stepped corner fins for parcel objectives and route endpoints.