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Walkable demo

Neon Dispatch: Night Courier Run

Walk a neon courier district at dusk: a marked lane with pods and scooters, locker banks, shopfronts and twin parcel hubs.

About

What is placed

A 46 m by 24 m courier district walked west to east along one marked lane. Eleven lane tiles carry the centre line, 132 pavement strips form the sidewalks, and twenty covered arcade frontages with forty four service alley walls enclose both sides of the street.

The east end closes on two stacked parcel hubs with roof vent fans. Three dispatch kiosks, eight locker banks with eight pickup terminals, six vending machines, six benches, ten neon shop signs, six route signposts, six power cabinets, six recycling stations, twelve cargo scooters on eight charging stands, eight delivery pods, twenty two bollards, four yard barriers, eight signal batons, eight completion tokens and six destination markers furnish the walk. That is every design in the 25 piece pack except the starter scene, about 330 placements of 24 models.

What moves

Nothing moves on arrival. The pack ships zero animation clips, so there are no ambient loops to set to always and no proximity triggers to place beside the path. Pods, scooters, fans and markers are static meshes posed as a moment between dispatches.

What does not move, and why

The ten street couriers are posed figures and are set to animate off, since a rest pose must read as a person waiting and not as a broken rig. The vent fans, pods and scooters stay static for the same reason the pack gives them no clips: a single rigid transform could spin a fan, but no clip ships to drive it.

What is not placed, and why

The starter scene is not placed. It is the library composed scene covering about 14 m by 17 m, and dropping it in whole would double the district as one sealed shell and hide the individual placements this demo exists to show.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Neon Dispatch: Night Courier Run" demo scene from the Neon Dispatch: Cyberpunk Courier District pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/neon-dispatch
Pack manifest: https://3dassets.dev/api/v1/packs/neon-dispatch
Demo page: https://3dassets.dev/demos/neon-dispatch

- 360 placements of 24 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (-20, 0.1, 0) facing 90 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Neon Dispatch: Night Courier Run with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Neon Dispatch: Night Courier Run with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Neon Dispatch: Night Courier Run in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Neon Dispatch: Marked courier lane

Neon Dispatch: Marked courier lane

Four-metre lane tile with cyan edge guides, a central parcel-route marking and side drainage strips.

@3dassets312 tris · 14 ↓
Neon Dispatch: Raised pavement strip

Neon Dispatch: Raised pavement strip

Two-metre sidewalk tile with kerb stones, staggered paving joints and a tactile crossing edge.

@3dassets360 tris · 11 ↓
Neon Dispatch: Covered arcade frontage

Neon Dispatch: Covered arcade frontage

Four-metre open shopfront frame with two columns, a cantilever canopy and inset luminous sign channels.

@3dassets204 tris · 11 ↓
Neon Dispatch: Service alley wall

Neon Dispatch: Service alley wall

Two-metre wall module with a recessed maintenance panel, exposed conduit and striped ventilation duct.

@3dassets884 tris · 12 ↓
Neon Dispatch: Stacked parcel hub

Neon Dispatch: Stacked parcel hub

Four-metre parcel depot with layered roof machinery, shuttered loading bay and a pedestrian entrance.

@3dassets352 tris · 12 ↓
Neon Dispatch: Courier dispatch kiosk

Neon Dispatch: Courier dispatch kiosk

Compact dispatch booth with a projecting canopy, service window, parcel hatch and illuminated header.

@3dassets232 tris · 9 ↓
Neon Dispatch: Illuminated security bollard

Neon Dispatch: Illuminated security bollard

Heavy street bollard with stepped base, inset cyan light band and removable-style cap.

@3dassets288 tris · 10 ↓
Neon Dispatch: Parcel yard barrier

Neon Dispatch: Parcel yard barrier

Two-metre raised access barrier with a control pedestal, luminous arm and mechanical hinge cover.

@3dassets276 tris · 12 ↓
Neon Dispatch: Electric cargo scooter

Neon Dispatch: Electric cargo scooter

Two-wheel courier scooter with front fairing, rear parcel box, kickstand and a narrow turning profile.

@3dassets596 tris · 11 ↓
Neon Dispatch: Scooter charging stand

Neon Dispatch: Scooter charging stand

Two-bay charging rail with a payment head, luminous socket markers and short cable loops.

@3dassets884 tris · 12 ↓
Neon Dispatch: Autonomous delivery pod

Neon Dispatch: Autonomous delivery pod

Small four-wheel parcel robot with a rounded-style cargo shell, front sensor band and status mast.

@3dassets1.1k tris · 14 ↓
Neon Dispatch: Static street courier

Neon Dispatch: Static street courier

Standing courier with a visor, delivery backpack, utility belt and reinforced street boots.

@3dassets708 tris · 10 ↓
Neon Dispatch: Street vending machine

Neon Dispatch: Street vending machine

Tall vending unit with a glazed product rack, payment terminal, lower delivery slot and vented base.

@3dassets528 tris · 14 ↓
Neon Dispatch: Public parcel lockers

Neon Dispatch: Public parcel lockers

Six parcel compartments in a shared frame with individual handles and a central pickup display.

@3dassets264 tris · 10 ↓
Neon Dispatch: Parcel pickup terminal

Neon Dispatch: Parcel pickup terminal

Slim public terminal with a hooded screen, keypad, contactless pad and floor fixing plate.

@3dassets816 tris · 10 ↓
Neon Dispatch: Cantilever transit bench

Neon Dispatch: Cantilever transit bench

Three-seat street bench with folded metal legs, segmented cushions and a slim illuminated back rail.

@3dassets144 tris · 10 ↓
Neon Dispatch: Neon parcel shop sign

Neon Dispatch: Neon parcel shop sign

Freestanding luminous parcel emblem with a geometric box outline, split chevrons and weighted sign stand.

@3dassets180 tris · 12 ↓
Neon Dispatch: Courier route signpost

Neon Dispatch: Courier route signpost

Two-way route marker with cantilever direction panels, edge lights and a protective street base.

@3dassets304 tris · 10 ↓
Neon Dispatch: District power cabinet

Neon Dispatch: District power cabinet

Street utility enclosure with a side cable stack, louvred panel, hazard stripe and locked service handle.

@3dassets240 tris · 9 ↓
Neon Dispatch: Street recycling station

Neon Dispatch: Street recycling station

Paired recycling bins in a bolted rack with separate deposit openings and removable-style lower drawers.

@3dassets804 tris · 11 ↓
Neon Dispatch: Rooftop ventilation fan

Neon Dispatch: Rooftop ventilation fan

Low rooftop extractor with a cylindrical guard, eight radial grille ribs and a raised service housing.

@3dassets672 tris · 9 ↓
Neon Dispatch: Courier signal baton

Neon Dispatch: Courier signal baton

Handheld cyan signal wand with ribbed grip, wrist-loop eye and a protected illuminated head.

@3dassets768 tris · 10 ↓
Neon Dispatch: Delivery completion token

Neon Dispatch: Delivery completion token

Hexagonal parcel reward badge with a raised box symbol and three cyan completion bars.

@3dassets108 tris · 10 ↓
Neon Dispatch: Static pickup destination marker

Neon Dispatch: Static pickup destination marker

Layered cyan destination rings with three stepped corner fins for parcel objectives and route endpoints.

@3dassets520 tris · 8 ↓