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About
Four-metre open shopfront frame with two columns, a cantilever canopy and inset luminous sign channels.
Part of Neon Dispatch. Dimensions: 4.1 × 3.2 × 1.5 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Use 2 m placement increments for modular layout. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.
Part of Neon Dispatch.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Neon Dispatch: Covered arcade frontage” asset in my project. Model: https://cdn.3dassets.dev/assets/167/v1/model.glb Asset page: https://3dassets.dev/assets/neon-dispatch-covered-arcade-frontage Description: Four-metre open shopfront frame with two columns, a cantilever canopy and inset luminous sign channels. - Dimensions (X × Y × Z): 4.1 × 3.2 × 1.505 metres - Triangles: 204 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/167/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Neon Dispatch: Covered arcade frontage with my AI development tools?
How do I get started?
Which game engines and tools can I use Neon Dispatch: Covered arcade frontage with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Neon Dispatch: Covered arcade frontage in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Neon Dispatch: Covered arcade frontage
Four-metre open shopfront frame with two columns, a cantilever canopy and inset luminous sign channels.