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About
Two-metre wall module with a recessed maintenance panel, exposed conduit and striped ventilation duct.
Part of Neon Dispatch. Dimensions: 2 × 2.8 × 0.42 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Use 2 m placement increments for modular layout. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.
Part of Neon Dispatch.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Neon Dispatch: Service alley wall” asset in my project. Model: https://cdn.3dassets.dev/assets/168/v1/model.glb Asset page: https://3dassets.dev/assets/neon-dispatch-service-alley-wall Description: Two-metre wall module with a recessed maintenance panel, exposed conduit and striped ventilation duct. - Dimensions (X × Y × Z): 2 × 2.8 × 0.415 metres - Triangles: 884 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/168/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Neon Dispatch: Service alley wall with my AI development tools?
How do I get started?
Which game engines and tools can I use Neon Dispatch: Service alley wall with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Neon Dispatch: Service alley wall in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Neon Dispatch: Service alley wall
Two-metre wall module with a recessed maintenance panel, exposed conduit and striped ventilation duct.