
Loading model
About
Six parcel compartments in a shared frame with individual handles and a central pickup display.
Part of Neon Dispatch. Dimensions: 1.85 × 1.95 × 0.68 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.
Part of Neon Dispatch.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Neon Dispatch: Public parcel lockers” asset in my project. Model: https://cdn.3dassets.dev/assets/177/v1/model.glb Asset page: https://3dassets.dev/assets/neon-dispatch-public-parcel-lockers Description: Six parcel compartments in a shared frame with individual handles and a central pickup display. - Dimensions (X × Y × Z): 1.85 × 1.95 × 0.683 metres - Triangles: 264 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/177/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Neon Dispatch: Public parcel lockers with my AI development tools?
How do I get started?
Which game engines and tools can I use Neon Dispatch: Public parcel lockers with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Neon Dispatch: Public parcel lockers in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Neon Dispatch: Public parcel lockers
Six parcel compartments in a shared frame with individual handles and a central pickup display.