Free models · Game-ready GLB
Assets
Every model here is a game-ready GLB that drops into three.js, Blender, Godot, Unity and Unreal, free to use in personal and commercial work without crediting anyone.
Files are binary glTF with embedded WebP textures and quantized geometry, which three.js reads natively and Blender, Godot and Unity import as they are, so nothing needs a Draco or KTX2 decoder. Each asset page carries a permanent CDN URL you can load straight from your code.
22,849 free GLB models
Bookcase (Dungeon Room Builder)
Three-shelf bookcase filled with chunky manuscript volumes.
Self check-in pod (Hotel and Resort Operations)
A 0.62 m self check-in pod: a tapered timber drum with an accent light band, a raked deck carrying a bezelled screen, a key card slot and a receipt printer bezel.
Check-in desk corner module (Hotel and Resort Operations)
A corner module for the check-in run: two fascia legs meeting on the run centrelines with a wrapped bullnose ledge, an accent shadow line on both faces, a staff worktop and three support posts.
Check-in desk module, accessible bay (Hotel and Resort Operations)
The check-in counter module as a 0.76 m accessible bay with an open knee recess, a lowered worktop, levelling feet and a rear support rail.
Lectern (Dungeon Room Builder)
Book lectern on a wooden pedestal with open blank pages.
Obelisk (Dungeon Room Builder)
Faceted four-sided obelisk on a square pedestal.
Check-in desk module (Hotel and Resort Operations)
A 0.6 m check-in counter module on the 0.9 m guest-top grid, 0.7 m deep: a timber fascia on a recessed plinth with an accent shadow line, a bullnose guest ledge, a staff worktop at 0.74 m and a named pivoted till drawer behind.
Shrine (Dungeon Room Builder)
Canopied shrine with central geometric golden idol.
Corridor fire point (Hotel and Resort Operations)
A corridor fire point: an extinguisher with a hose and squeeze handle on a floor stand, a fire blanket box and a wall call point on the bracket post.
Partition wall module with vision panel (Hotel and Resort Operations)
A 1 m partition wall module with a 0.62 by 1.1 m glazed vision panel in a timber reveal above a 0.95 m sill.
Partition wall corner (Hotel and Resort Operations)
A 1 m partition wall corner: two legs meeting on the run centrelines, with skirting and capping rails carried round both faces. It carries one port on each leg so an L closes without a gap.
Sarcophagus (Dungeon Room Builder)
Stone sarcophagus with raised effigy-like lid relief.
Partition wall module (Hotel and Resort Operations)
A 1 m partition wall module, 2.6 m tall and 100 mm thick, with skirting on both faces and a capping rail.
Framed corridor artwork panel (Hotel and Resort Operations)
A 0.62 by 0.82 m framed artwork panel: a deep timber frame, a mount board and a raised accent field; mount at 1.0 m to the underside.
Suspended wayfinding sign (Hotel and Resort Operations)
A 0.66 m double-sided suspended wayfinding blade on two drop wires, with a legend band, a sub-legend and an accent direction arrow on each face.
Room number plate (Hotel and Resort Operations)
A 0.14 m brushed room number plate with a raised numeral field and a braille strip; mount at 1.5 m beside the door.
Treasure Pile (Dungeon Room Builder)
Coin scatter and ingot representing a small treasure cache.
Treasure Chest (Dungeon Room Builder)
Iron-strapped chest with shaped lid and gold latch.
Corridor mirror (Hotel and Resort Operations)
A 0.7 by 1.1 m corridor mirror in a deep timber frame with a chamfered inner reveal and a backing board; mount at 0.95 m to the underside.