
About
The check-in counter module as a 0.76 m accessible bay with an open knee recess, a lowered worktop, levelling feet and a rear support rail. Metre units, +Y up, the user side toward +Z, resting on y=0. Connectors counter-left and counter-right of type counter-run. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Check-in desk module, accessible bay (Hotel and Resort Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/25853/v1/model.glb Asset page: https://3dassets.dev/assets/hotel-and-resort-operations-check-in-desk-accessible-a0a2acbf Description: The check-in counter module as a 0.76 m accessible bay with an open knee recess, a lowered worktop, levelling feet and a rear support rail. - Dimensions (X × Y × Z): 0.606 × 0.76 × 0.71 metres - Triangles: 696 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25853/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Check-in desk module, accessible bay (Hotel and Resort Operations)
The check-in counter module as a 0.76 m accessible bay with an open knee recess, a lowered worktop, levelling feet and a rear support rail.