Free models · Game-ready GLB
Animated
Every low-poly model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
280 free GLB models
Motel room block, two rooms (Retro Diner and Roadside Motel)
A 10 m two room block of a single storey motel: a rendered shell on its own tarmac apron, a turquoise door and a 1.9 m window to each room, a chrome sill nosing, a coral pinstripe over the openings, a wall lamp by each door and a felted flat roof. Each leaf is a named node.
Cash till (Retro Diner and Roadside Motel)
A mechanical till for the end of the counter: a dark plinth, a cream body with twelve coral keys, a chrome key bed and a blank amount window on a raised head. The cash drawer is a named node and slides out of the front.
Deep fryer (Retro Diner and Roadside Motel)
A single tank fryer: a stainless cabinet with a dark oil tank, two coral controls and a drain shelf, with a wire basket that lifts straight out of the tank on its own named node. The basket handle is modelled solid.
Milkshake mixer, three spindle (Retro Diner and Roadside Motel)
The three spindle shake mixer: a turquoise body on a stainless tray with three cup rests, three mixing cans and the spindles above them. The three spindles are one named node and spin together. No maker name appears on the body.
Pie display case (Retro Diner and Roadside Motel)
The pie case on the counter: a stainless base with a turntable and a pie on it, two corner posts, and a three sided glass cover that lifts on its back edge. The cover is a named node with a chrome pull; no label or maker appears on it.
Jukebox (Retro Diner and Roadside Motel)
A floor standing jukebox: a dark plinth, a turquoise cabinet with a blank glazed title window, a stepped coral crown and neon tubes arched over it and down both pilasters. The title selector is a named node that turns. Every label strip is blank.
Counter end stool with back (Retro Diner and Roadside Motel)
The stool at the end of the run, where a back is worth having: the same foot, post and footring under a coral seat with a low chrome framed backrest. Seat and back are one named node and turn together.
Counter stool (Retro Diner and Roadside Motel)
A fixed counter stool: a weighted chrome foot, a single post with a footring and a coral vinyl seat pad on a stainless rim, 740 mm to the seat. The pad is a named node on the post axis and turns as a real stool does.
Diner glazed door (Retro Diner and Roadside Motel)
The entrance module: chrome jambs and an enamel head over a single glazed leaf with a turquoise kick panel and a full height push bar. The leaf is a named node hung on its left stile and swings clear of the opening.
Glowing Crystal Cluster (Sunken City and Underwater Ruins)
Cluster of nine lit crystal spires up to 1.1 m tall on a turned stone plinth, the cluster turning slowly on its mount.
Buried Treasure Chest (Sunken City and Underwater Ruins)
Bound timber chest 1.2 m long sunk to a third of its depth in the silt, with a coopered lid that lifts on its hinge and coins spilled at the front.
Doorway Frame (Sunken City and Underwater Ruins)
Four metre wall bay with a 1.72 by 2.3 m doorway, a carved lintel band and one timber and bronze leaf that swings on its jamb.
Factory Wall Door Panel (Chocolate and Confectionery Factory)
The 5.00 m wall bay with a 1.50 m personnel doorway, a steel frame and a hinged teal leaf with a vision light, on the same ports as the plain bay.
Coat And Hairnet Locker (Chocolate and Confectionery Factory)
A two door hygiene locker in teal for coats and hairnets, with louvre slots, a centre divider, a folded coat inside and a plain kraft net box on top.
Clean In Place Tank (Chocolate and Confectionery Factory)
A clean in place vessel: a steel tank on three legs with a hinged teal lid, a riser and return pipe, a small pump skid and an abstract gauge plate.
Control Panel (Chocolate and Confectionery Factory)
A floor standing plant control cabinet in teal with an abstract dial strip, unlabelled buttons, a beacon on top and a hinged steel front door.
Ingredient Hopper (Chocolate and Confectionery Factory)
A square teal ingredient hopper on four legs with a tapered outlet, a slide valve, a hinged steel lid and an abstract level plate.
Roller Conveyor (Chocolate and Confectionery Factory)
A 2.0 m unpowered gravity roller section for cases and totes, on the same datum and port set as the belt straights.
Conveyor Incline (Chocolate and Confectionery Factory)
A 2.0 m rising conveyor that lifts a line from 0.85 m to 1.75 m over its length, on the same 0.80 m deck as the straights.
Conveyor Curve (Chocolate and Confectionery Factory)
A quarter turn conveyor module that takes a 0.85 m belt line through ninety degrees, with a turning transfer disc at the corner, a slider plate on the outfeed leg and matching teal rails.
Conveyor Straight (Chocolate and Confectionery Factory)
A 2.0 m straight belt conveyor on the pack datum: a dark deck between teal side rails at 0.85 m, six driven rollers and a drive box on one leg.
Case Packer (Chocolate and Confectionery Factory)
A top load case packer: a teal portal with a six cup pick head over the deck, an open kraft case being filled with plain wrapped packs and a second case waiting.
Palletiser Arm (Chocolate and Confectionery Factory)
A pedestal palletising arm in invented amber livery: a turning column, a jointed boom and a clamp head that lifts a layer of cases onto a pallet.
Carton Erector (Chocolate and Confectionery Factory)
A carton erector: a magazine of flat kraft blanks on an inclined rack, a vacuum pick arm on a teal gantry that swings a blank down, and one erected carton on the deck.