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About
A top load case packer: a teal portal with a six cup pick head over the deck, an open kraft case being filled with plain wrapped packs and a second case waiting. Dimensions 2.02 by 2.50 by 1.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: arm-packer at (0.00, 2.26, 0.00) m. The pick head swings on one node. Case flaps are fixed and every case face is blank. Confectionery works palette: light epoxy grey, stainless steel, charcoal, cocoa brown, kraft card, an invented deep teal plant colour, an invented warm amber accent and a soft emissive. Flat shaded untextured PBR materials. No real confectionery, cocoa or machinery brand appears anywhere: every wrapper, reel, carton, lid, crate and panel face is blank and every moulded shape is invented. Rigid node-transform clips: swing. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Case Packer (Chocolate and Confectionery Factory)” asset in my project. Model: https://cdn.3dassets.dev/assets/36786/v1/model.glb Asset page: https://3dassets.dev/assets/chocolate-and-confectionery-factory-case-packer-902faf81 Description: A top load case packer: a teal portal with a six cup pick head over the deck, an open kraft case being filled with plain wrapped packs and a second case waiting. - Dimensions (X × Y × Z): 2.02 × 2.5 × 1.3 metres - Triangles: 552 - Animations: swing - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36786/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Case Packer (Chocolate and Confectionery Factory)
A top load case packer: a teal portal with a six cup pick head over the deck, an open kraft case being filled with plain wrapped packs and a second case waiting.