Free models · CC0
Modular
Every pixel model below is a self-contained .glb under 5 MB, released under CC0 1.0 so it can be used and modified in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
125 free GLB models
Shaft daylight rim (Cave and Crystal Networks)
Low open stone collar around the top of a shaft.
Natural chimney shaft (Cave and Crystal Networks)
Open vertical access shaft with four thick walls and no floor or roof.
Chamber floor panel (Cave and Crystal Networks)
Four-metre square solid cave floor on the shared terrain grid.
Large cave chamber (Cave and Crystal Networks)
Eight-metre chamber with a broad unobstructed central floor and four entrances.
Small cave chamber (Cave and Crystal Networks)
Six-metre chamber with four open portals and a continuous floor.
Crystal-lined tunnel (Cave and Crystal Networks)
Standard passage with low crystals kept outside the central walking line.
Flooded cave tunnel (Cave and Crystal Networks)
Standard tunnel with a shallow translucent water layer over the floor.
Tunnel to shaft chamber (Cave and Crystal Networks)
Short approach opens into a vertical access chamber with an open ceiling.
Tunnel chamber transition (Cave and Crystal Networks)
Tunnel mouth opens into a 6 m hall with a wide chamber port.
Rubble-blocked tunnel end (Cave and Crystal Networks)
Collapsed passage closed by a rock face and a pile of breakdown debris.
Cave dead end (Cave and Crystal Networks)
Standard tunnel ending at a closed natural rock face.
Wide cave gallery (Cave and Crystal Networks)
Broad 4.4 m passage with a low arched ceiling.
Narrow cave squeeze (Cave and Crystal Networks)
A tighter 1.6 m passage for a local constriction; distinct narrow-profile connectors.
Descending cave tunnel (Cave and Crystal Networks)
Four-metre tunnel descends one metre between its north and south floor ports.
Rising cave tunnel (Cave and Crystal Networks)
Four-metre tunnel rises one metre between its north and south floor ports.
Four-way cave junction (Cave and Crystal Networks)
Four open portals around a clear central floor.
T cave junction (Cave and Crystal Networks)
Three open 2.9 m portals and a closed rear wall, with an unobstructed central floor.
Left cave bend (Cave and Crystal Networks)
Quarter-turn passage connecting north to west on a 4 m grid.
Right cave bend (Cave and Crystal Networks)
Quarter-turn passage connecting north to east on a 4 m grid.
Straight cave tunnel (Cave and Crystal Networks)
Four-metre tunnel with a 2.9 m wide, 3 m high clear passage and open ends.
Ritual Circle (Dungeon Room Builder)
Raised circular ritual dais with six original geometric markers.
Statue Plinth (Dungeon Room Builder)
Unoccupied statue plinth with a broad upper display slab.
Barrel Rack (Dungeon Room Builder)
Twin upright barrels on a restrained timber rack.
Chained Cage (Dungeon Room Builder)
Barred cage with a short overhead suspension chain; place on floor or hang.