Free models · Game-ready GLB
Low poly
Every low-poly model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
4,381 free GLB models
Counter end stool with back (Retro Diner and Roadside Motel)
The stool at the end of the run, where a back is worth having: the same foot, post and footring under a coral seat with a low chrome framed backrest. Seat and back are one named node and turn together.
Counter stool (Retro Diner and Roadside Motel)
A fixed counter stool: a weighted chrome foot, a single post with a footring and a coral vinyl seat pad on a stainless rim, 740 mm to the seat. The pad is a named node on the post axis and turns as a real stool does.
Counter run with chrome edge (Retro Diner and Roadside Motel)
A 2 m bay of diner counter: a turquoise front with a dark toe recess and a chrome kick band, a pale worktop 960 mm to its surface with a full length stainless bullnose, and a low back shelf on the service side. Run the bays end to end.
Diner roof panel (Retro Diner and Roadside Motel)
A 2 m square flat roof bay: an enamel deck with a dark felt field laid proud of it and a stainless edge trim on two sides. Tile it over the shell or the motel office to roof a building, and run the roofline band round the outside.
Diner wall panel (Retro Diner and Roadside Motel)
A 2 m interior partition for the kitchen end: an enamel panel 2.6 m tall with a coral dado line, a dark skirting and a chrome capping, all standing proud of the panel face. Run the panels together to divide a service area off the dining room.
Chequer floor module (Retro Diner and Roadside Motel)
A 2 m square of diner floor: a pale terrazzo slab with sixteen 500 mm squares, the dark ones laid proud of the slab so a field of modules never flickers. Tile it edge to edge under the shell modules to floor a whole diner car.
Diner glazed door (Retro Diner and Roadside Motel)
The entrance module: chrome jambs and an enamel head over a single glazed leaf with a turquoise kick panel and a full height push bar. The leaf is a named node hung on its left stile and swings clear of the opening.
Diner window bay (Retro Diner and Roadside Motel)
The 2 m glazed bay of the diner car: a fluted stainless sill, chrome jambs and a transom bar, a pane 1.62 m tall and an enamel head with a coral pinstripe. Run it beside the shell modules to make the window wall a diner sits its booths against.
Diner car module, narrow (Retro Diner and Roadside Motel)
A 2 m length of stainless diner car shell: a black plinth, vertical stainless flutes, a wide chrome band with a turquoise stripe over it, a second chrome band and a coral pinstripe under the roofline, identical on both faces so one module serves inside and out.
Diner car module, wide (Retro Diner and Roadside Motel)
A 4 m length of stainless diner car shell: a black plinth, vertical stainless flutes, a wide chrome band with a turquoise stripe over it, a second chrome band and a coral pinstripe under the roofline, identical on both faces so one module serves inside and out.
Diner car curved end (Retro Diner and Roadside Motel)
The streamlined end of a diner car: a 3 m radius half round of seven fluted stainless chord panels on a black plinth, carrying the same chrome bands and turquoise stripe as the straight modules, with its own floor pan so the end bay is floored.
Diner roofline with chrome band (Retro Diner and Roadside Motel)
A 2 m length of diner roofline: an enamel fascia overhanging the shell on both faces with a wide chrome band, a coral pinstripe and a stainless capping. Sit it on any shell module at 3 m and run the lengths end to end round the building.
Wreck on the Sand Flats (Sunken City and Underwater Ruins)
A 28 by 28 m stretch of open seabed with the broken hull, frames, mast, rudder and anchor of one ship, its cargo of amphorae and crates spilled around it, and a treasure chest sunk in the sand. Kelp, coral and grass have started on the wreck. A second place for the pack, at...
Drowned Temple Precinct (Sunken City and Underwater Ruins)
A 36 by 36 m drowned precinct on a silted seabed: a raised temple platform with its colonnade, statue base and braziers, reached by a stepped terrace from a cracked paved plaza with a mosaic, a fountain, a sundial and a well. A precinct wall with one standing doorway closes...
Light Shaft Plate (Sunken City and Underwater Ruins)
Shaft of daylight 5.7 m tall leaning about twelve degrees, three crossed translucent blades with a pool of light where it lands.
Glowing Crystal Cluster (Sunken City and Underwater Ruins)
Cluster of nine lit crystal spires up to 1.1 m tall on a turned stone plinth, the cluster turning slowly on its mount.
Fish Shoal Plate (Sunken City and Underwater Ruins)
Decorative shoal plate: twenty six flat fish forms on two crossed cards, about 3.2 m wide and 1.9 m tall, for hanging over a ruin.
Starfish (Sunken City and Underwater Ruins)
Five armed starfish 1.1 m across and 0.12 m thick, arms tapering and curling a little at the tips, static with no rig.
Bubble Column (Sunken City and Underwater Ruins)
Rising column of thirty bubbles 3.2 m tall, widening as it goes, over a small dark vent in the seabed.
Giant Clam (Sunken City and Underwater Ruins)
Giant clam 0.95 m across with both ribbed valves held ajar and a soft mantle between them, resting in its own silt hollow.
Sea Urchin (Sunken City and Underwater Ruins)
Sea urchin 0.55 m across including spines, a small dark test under twenty six straight spines, static with no rig.
Sea Grass Patch (Sunken City and Underwater Ruins)
Patch of sea grass about 2 m across and 0.9 m tall, forty blades leaning at their own angles out of a low silt bed.
Barnacle Crust Plate (Sunken City and Underwater Ruins)
Barnacle crust plate 1.8 by 1.4 m and 0.13 m thick, forty four shells of mixed size on a dark rock skin, to lay over stone or a wreck.
Anemone Cluster (Sunken City and Underwater Ruins)
Four anemones on one rock, 1.5 m across, each a short column under a crown of nine blunt tentacles, modelled open.