Free models · Game-ready GLB
Fantasy
Every stylized fantasy model below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole themed set from the packs.
469 free GLB models
Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)
Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.
Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)
Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.
Colossus jungle camp (Sunfall Rift: MOBA Heroes and Arena)
Neutral boss encounter staged between forest cliffs and an ember buff altar.
Mid-lane standoff (Sunfall Rift: MOBA Heroes and Arena)
Opposing defenses and lane waves at a river crossing. Demo vignette, not a complete playable map.
Dawn sanctuary (Sunfall Rift: MOBA Heroes and Arena)
Nexus courtyard with fountain, inhibitor, heroes, ward and banner.
Dawn faction banner (Sunfall Rift: MOBA Heroes and Arena)
Rigid teal banner with ivory cross sigil and weighted bronze pole. No cloth simulation.
Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)
Three-metre targeting ring with eight radial marks; static opaque emissive geometry.
River crossing bridge (Sunfall Rift: MOBA Heroes and Arena)
Four-metre stone crossing with corner lanterns and low bronze curbs; deck height 0.32 m.
Vision ward totem (Sunfall Rift: MOBA Heroes and Arena)
Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic.
Shallow river tile (Sunfall Rift: MOBA Heroes and Arena)
Four-metre square river surface with stylized foam marks. Opaque water; no simulation.
Ember buff altar (Sunfall Rift: MOBA Heroes and Arena)
Three-crystal neutral buff altar on a circular stone base, 1.4 m across.
Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)
Square 4 m lane tile with sixteen inset paving stones; top surface at y=0.24 m.
Layered canopy pine (Sunfall Rift: MOBA Heroes and Arena)
Tiered evergreen tree with a visible trunk and two branches, roughly 4.2 m tall.
Concealment brush cluster (Sunfall Rift: MOBA Heroes and Arena)
Dense angular leaves forming a readable jungle brush patch. Visibility behavior is not included.
Jungle cliff ridge (Sunfall Rift: MOBA Heroes and Arena)
Irregular four-rock cliff barrier for defining jungle paths, about 4 m long.
Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct melee lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Rift Oracle — mage hero (Sunfall Rift: MOBA Heroes and Arena)
Hooded oracle with flared robe, pointed crown and ring-tipped staff. Static display pose.
Rift Colossus — jungle boss (Sunfall Rift: MOBA Heroes and Arena)
Heavy stone jungle guardian with crystal shoulders, glowing chest and blocky fists. Static pose.
Crystal Scarab — neutral monster (Sunfall Rift: MOBA Heroes and Arena)
Six-legged armored scarab with an ember crystal carapace. Static jungle creature, about 2.5 m across.
Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct caster lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct siege lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)
Slim forest ranger carrying a recurved bow and back quiver. Static display pose.
Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.
Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)
Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.