Free models · Game-ready GLB
Roads infrastructure
Every modern roads infrastructure below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole roads infrastructure set from the packs.
727 free GLB models
Linkspan hydraulic tower (Ferry Terminal and Harbour Crossing)
Lifting tower 11 m tall for the seaward end of a linkspan: four raked steel legs on a concrete plinth, cross bracing, a caged ladder, a grey machinery head with a yellow band, and two charcoal hydraulic rams reaching down over the bridge.
Vehicle deck ramp section, 6 m (Ferry Terminal and Harbour Crossing)
Steel vehicle ramp 6 m long and 4.6 m wide climbing 1.4 m at 13 degrees, with a chequered deck, charcoal grip bars, yellow kerbs, a braced trestle under the high end and a concrete abutment under the low one, for the approach to a linkspan or a ship's deck.
Linkspan bridge section (Ferry Terminal and Harbour Crossing)
Hinged linkspan bridge 6 m long and 7 m wide carrying two vehicle lanes out to a ship: a chequered steel deck with yellow kerbs and handrails on a welded box girder, pinned to a pair of charcoal shore bearings it tilts on as the tide moves the ship.
Dolphin mooring pile (Ferry Terminal and Harbour Crossing)
Breasting dolphin standing in the water: four raked steel tubes braced together under a 2.6 m deck with a charcoal fender face, a yellow handrail and a mooring hook, for holding a ferry off the quay at its berth.
Quay fender panel (Ferry Terminal and Harbour Crossing)
Berth fender 2.4 m wide and 2.6 m tall: a charcoal rubber face panel on two steel buckling cylinders and a bolted back frame, with yellow chain eyes top and bottom, for the quay face a ferry berths against.
Terminal floor tile, 4 m (Ferry Terminal and Harbour Crossing)
Polished concourse floor tile 4 m square with a blue inlay band and a charcoal movement joint, for the passenger terminal floor. Ports on all four edges so a concourse tiles to any size.
Marshalling lane tile, 4 m (Ferry Terminal and Harbour Crossing)
Asphalt marshalling tile 4 m square with two white lane lines 3.2 m apart and a yellow stop bar, for laying out the queueing lanes of a vehicle ferry yard. Ports on all four edges so the yard tiles to any size.
Marshalling lane tile with hatched chevrons (Ferry Terminal and Harbour Crossing)
The same 4 m asphalt marshalling tile marked as a keep clear area: yellow chevrons across the full width between the lane lines, for the no waiting square in front of a linkspan or a barrier.
Quay coping tile, 4 m (Ferry Terminal and Harbour Crossing)
Quay edge slab 4 m along the quay and 3 m deep with a galvanised edge angle, a yellow safety line set back from the lip and two recessed tie down pockets. Ports at both ends so a quay runs to any length.
Car Park Marking Tile (Dog Agility and Training Field)
A 4 m hardstanding tile in compacted earth with two marked bays and a head line, ported the same way as the grass tile so the club car park joins the field grid. Static.
Kennel resin floor tile, 1.5 m (Boarding Kennels and Cattery)
Grey resin floor module 1.5 m square and 100 mm thick with a saw cut joint along two edges, a blue walkway line across the middle and edge ports on all four sides, laid so its top face is the walking surface.
Kennel drainage channel floor tile, 1.5 m (Boarding Kennels and Cattery)
The same 1.5 m resin floor module with a galvanised slot drain running across it on eight charcoal grating bars and an orange keep clear strip beside it, for the wash down channel in front of a run of kennel gates.
Groyne timber section (Amusement Arcade and Seaside Pier)
A 3.6 m run of timber groyne: six driven piles with weathered chamfered heads, three boards on the up drift face and two sea washed boards on the scoured side.
Pier railing gate section (Amusement Arcade and Seaside Pier)
The same 4 m run with a 0.96 m opening in the middle of it: two short railing runs on their own posts and a braced gate leaf hung on the left post, which is how a pier reaches its steps, its landing stage or its fishing deck.
Promenade railing section (Amusement Arcade and Seaside Pier)
The heavier seafront railing at the top of the beach: turned cast iron standards, a tubular top rail, a mid and kick rail, and a roundel in each of the four bays. It couples to the pier railing on the same ports.
Pier end platform (Amusement Arcade and Seaside Pier)
The same deck bay widened into the lookout at the seaward end: a boarded bullnose on an iron kerb beyond the last bearer, with a run of railing standing on it so the pier stops at something rather than at nothing.
Pier deck module (Amusement Arcade and Seaside Pier)
The 4 m square bay a pleasure pier walks out on: two edge stringers and five bearers carrying a run of separate weathered deck boards with the gaps between them, and a nosing board along each end.
Pier railing section (Amusement Arcade and Seaside Pier)
A 4 m run of the pier railing: two standards with ball finials, a moulded top rail, a mid rail and a kick rail, and ten turned balusters between them, in the pier's bottle green cast iron.
Pier leg frame (Amusement Arcade and Seaside Pier)
The cast iron trestle under one deck bay: two raking leg pairs on their base plates, cross braced in the panel and braced again along the pier, with head beams at 2.6 m and a weed line up the legs where the sea reaches them.
Site Floodlight Column (Caravan Park and Campsite)
A 4.75 m galvanised lighting column on a concrete base with a blue collar and a single floodlight head aimed down the track. The lens is plain emissive free geometry: the pack ships no lights, so a consumer adds its own.
Entrance Barrier (Caravan Park and Campsite)
A 4.2 m site entrance barrier: a galvanised pedestal on a concrete base with a striped arm and a counterweight, and a drop leg under the far end. The arm is one node on the pedestal axis, so the clip tilts it up to let a tourer through and drops it again. The pedestal is fixed.
Chemical Disposal Point (Caravan Park and Campsite)
The chemical toilet emptying point: a concrete plinth carrying a glazed white chute with a hinged metal cover, a rinsing standpipe and a blue instruction sign. Static geometry; the cover is modelled closed.
Water Point (Caravan Park and Campsite)
A site water point: a galvanised standpipe on a concrete pad with a swan neck tap over a grated drain tray and a blue label. The tap and the water are fixed: a rigid node could turn a handle, but not the water it lets out, so the fitting is modelled shut.
Electric Hook Up Bollard (Caravan Park and Campsite)
A 1 m site electricity bollard on a concrete pad: a dark pedestal with a sloped weather top, two orange outlets under their cover and a blue label. Static geometry; the outlet covers are modelled shut.