Free models · Game-ready GLB
Props
Every realistic prop below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole props set from the packs.
7,779 free GLB models
Gallery Bin (Art Gallery and Exhibition Rooms)
A 0.7 m gallery waste bin: a dark drum on a recessed plinth with a steel top ring and an open aperture, the one piece of housekeeping a public room shows.
Air Grille (Art Gallery and Exhibition Rooms)
A 600 mm by 300 mm supply grille: a dark frame with nine steel blades, the vent a sealed hung room needs high on a wall.
Rope Barrier Post (Art Gallery and Exhibition Rooms)
A rope barrier post with a 1.5 m rope: a weighted base, a polished column, a ball head and a sagging red rope reaching the next post along +X.
Retractable Belt Stanchion (Art Gallery and Exhibition Rooms)
A retractable belt stanchion: a weighted base, a post with a cassette head and a 1.2 m red belt drawn out along +X to the next post.
Gallery Bench Blue (Art Gallery and Exhibition Rooms)
The gallery bench with painted blue slats, so a white room has one strong block of colour in the middle of its floor.
Gallery Bench Backed (Art Gallery and Exhibition Rooms)
The gallery bench with a three slat back, for the wall side of a room where a visitor sits facing one work rather than facing both ways.
Gallery Bench (Art Gallery and Exhibition Rooms)
A 1.56 m backless gallery bench: five oak slats on two cast ends with a tie rail, the seat that goes in the middle of a hung room.
Picture Light (Art Gallery and Exhibition Rooms)
A 500 mm picture light on a swan bracket: a wall plate, an arm and a half round shade with an emissive strip under it, the lamp hung over one framed work.
Track Spot Head (Art Gallery and Exhibition Rooms)
A track mounted spotlight: a shoulder clamp, a knuckle and a barrel with a baffled emissive lens, the head a gallery aims at one work.
Lighting Track Section (Art Gallery and Exhibition Rooms)
A 2 m section of three circuit lighting track: a dark extrusion with a steel spine and two drop rods to a ceiling plate 500 mm above it, the rail every spot in this pack clamps to.
Pedal Waste Bin (Escape Room and Puzzle Venue)
A 400 mm pedal bin 660 mm tall for a foyer or a corridor: a dark drum with two brass bands, a pedal and its linkage, and a domed lid with a brass knob on its back hinge. The lid lifts and closes; the pedal linkage is fixed, because a four bar linkage cannot be rigged.
Drinks Vending Machine (Escape Room and Puzzle Venue)
A 940 by 1920 mm drinks machine for a venue foyer: a dark case on a steel plinth with a red header band, four shelves of plain unbranded cans behind a glazed door on its hinge, a coin fascia and a delivery tray. The door opens and closes; the stock is fixed.
Photo Backdrop with a Frame Prop (Escape Room and Puzzle Venue)
The corner a group is photographed in: a 2.1 by 2.24 m teal cloth on a braced steel frame with an abstract block pattern on it, and an oversize brass picture frame prop leaning against the foot. The pattern carries no venue name and the frame is empty.
Leaderboard Frame (Escape Room and Puzzle Venue)
A 1.16 by 1.56 m brass framed leaderboard on a walnut ground: a header bar and nine rows of abstract name and time blocks, the leading three picked out in brass. Nothing on it is readable, so it carries no venue or person. Static geometry.
Puzzle Room Name Plate (Escape Room and Puzzle Venue)
The same board at 540 by 200 mm, the plate that names one puzzle room beside its door: three abstract blocks on a dark face in a brass frame, over a red rule. Unreadable by design.
Venue Signage Board (Escape Room and Puzzle Venue)
A 1.44 by 0.46 m brass framed venue sign for a corridor or a foyer: a dark face carrying five abstract blocks where the lettering would be, over a red rule. The face is deliberately unreadable, so no venue, franchise or brand is implied. Static geometry.
Phone and Bag Locker Bank (Escape Room and Puzzle Venue)
A 900 by 1820 mm locker bank of eight cells in two columns: a steel carcass on a plinth with teal doors, vent slots, a brass lock escutcheon and a blank number plate on each. Every door is its own node, opening as one system. Ports run bank to bank.
Briefing Screen on a Wheeled Stand (Escape Room and Puzzle Venue)
The screen a group is briefed on before a game: a 1.06 by 0.64 m display in a dark case with a brass capping, on a column stand with four castors, 1.72 m overall. The face is an abstract lit panel with a status strip, never a readable briefing.
Waiting Area Sofa (Escape Room and Puzzle Venue)
A 1.86 m two seat waiting sofa on brass feet: a timber frame with a crowned teal seat cushion, a raked back pad and padded arms. Built for the front of house of a venue, where a group waits to be briefed. Static geometry.
Venue Reception Desk (Escape Room and Puzzle Venue)
A 2.2 m walnut reception counter 1.08 m tall with a timber capping, a lower 740 mm work top behind it, a brass foot rail on the visitor side, a small screen and keyboard on the staff side and a call bell and waiver pad on the top. Static geometry.
Prop Store Shelving Bay (Escape Room and Puzzle Venue)
A 1 m prop store bay 2.2 m tall: a steel post frame with five timber decks, a dark back panel and twelve prop boxes with brass edged lids, plus a coil of rope on top. Its shelf ports run the bays into a wall of store; the stock is fixed.
Reset Tray with Padlocks and Keys (Escape Room and Puzzle Venue)
The tray a room is reset from: a 480 by 340 mm walnut tray with two compartments holding a pair of small combination padlocks and five loose brass keys. Everything in it is modelled where it lies and nothing moves.
Games Master Headset on a Hook (Escape Room and Puzzle Venue)
A talkback headset hanging on a brass wall hook: a sprung band, two padded cups and the boom arm, 300 mm overall. The lead is not modelled past the cup, because a flexible run cannot be rigged and a coiled one would date the model. Static geometry.
Candle Sconce Lever (Escape Room and Puzzle Venue)
A 430 mm brass wall sconce whose scrolled arm is a lever: the backplate is fixed, the arm, cup and cream candle are one node on the plate boss and tip forward when pulled. There is no flame: a flame is a shader rather than geometry, so the wick is modelled unlit.