Free models · Game-ready GLB
Environments
Every environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
22 free GLB models
Blade Store (Swords, Shields and Melee Arms)
An eight by eight metre stone flagged blade store holding every design the rack room has no room for. A sword rack carries the zweihander and the ring pommel sword; a spear rack carries the bill and the Dane axe; a shield rack carries the ironbound round shield, the pavise...
Armoury Rack Room (Swords, Shields and Melee Arms)
A twelve by eight metre stone flagged armoury rack room, walled on three sides with the front left open so the room can be seen into. Two five slot sword racks fill the back wall with longswords, sabres, arming swords and katanas lying flat, with two tower shields standing...
Village smithy, open fronted, with forge, anvil and armoury bench (Blacksmith Forge and Armoury)
A working blacksmith's shop 16 m by 12 m, open fronted on purpose so the whole floor can be seen and walked: timber framed walls on three sides, a shop front of a shutter counter and two open bays with the cart entrance left clear beside them, and no roof over the working...
Cloister Garth and Outer Court (Medieval Monastery and Scriptorium)
A working monastery round a 12 m cloister garth: sixteen arcade bays and four corners, vaulted and roofed the whole way round with the corner angles left open over the walk, a paved alley round a lawn with the well and the herb beds, the scriptorium desks, stools and...
Tournament Ground On The Day (Medieval Tournament and Jousting Ground)
A whole tournament ground inside a closed 36 by 27 m fence of lists: the tilt runs down the middle on churned mud with broken lances lying where they fell, four grandstands and the royal box face it from the south under banners and pennant lines, and the head of the lists...
Churned Ground Patch (Medieval Tournament and Jousting Ground)
Four metre patch of churned earth with six hoof cut ruts, for laying over turf where the running is heaviest.
Tournament Ground Module (Medieval Tournament and Jousting Ground)
Eight metre square turf tile with worn earth patches and grass tufts, the tiling floor of a tournament field.
Tournament Ground Module Mud (Medieval Tournament and Jousting Ground)
Eight metre square tile of churned mud with dried ruts, for the run of the tilt and the gateways.
Millers Morning (Medieval Watermill and Granary)
Working-layout mill with raised grain store, stone floor, lower gearing, overshot supply, downstream footbridge and stocked delivery and maintenance bays.
Castle Wall Under Assault (Medieval Siege and Castle Defence)
Forty metres of defended curtain on the 4 m wall grid, with a barred gate, a cracked bay and an open breach in it. Timber hoardings bracket the wall head in two runs, defenders work the merlons over a pitch cauldron, braziers and stocked arrows, and a repair scaffold stands...
Starter Town And Outlands (Medieval MMO Starter Realm)
The starter region of a low poly fantasy world, built from every piece in the pack. A walled town forty metres square stands behind nine bays of curtain wall a side, four corner towers and a gatehouse with a working portcullis and gate leaves, its wall walk running the whole...
Dungeon Connector Cases (Dungeon Room Builder)
Representative passage interfaces for straight, right turn, tee branch, dead end, and vertical stair/landing.
Three Room Dungeon (Dungeon Room Builder)
An entry chamber, study and elevated shrine joined by clear passage and a 2 m staircase. Open tops show room connectivity. Floor top starts at .25 m; upper room floor is 2.25 m. No navigation or gameplay logic.
Kingdom Military Camp (Medieval RTS Faction Buildings)
Military production, training and defense compound with sixteen distinct roles on spacious planning centres.
Kingdom Economic Centre (Medieval RTS Faction Buildings)
Sixteen economic and civic buildings arranged on 14 m planning centres; all source models retain metre dimensions.
Guild Office (Adventurers Tavern and Guild Hall)
Open administrative office with registry desk, contracts, reward coffer and quest board on a continuous floor.
Two-storey Tavern (Adventurers Tavern and Guild Hall)
Open cutaway tavern with a rear bar, hearth, dining area and a three-metre stair reaching the mezzanine. Front and roof omitted for inspection.
Tavern Connector Cases (Adventurers Tavern and Guild Hall)
Adjacent two-metre framed bays, floor panels and mezzanine rails demonstrate declared endpoints.
Castle Siege Camp (Medieval Castle Construction)
Static siege equipment, defenses, training and supplies arranged as a readable equipment yard.
Castle Connector Cases (Medieval Castle Construction)
Representative aligned straight, corner, closed end, tee and stair/landing interfaces. Spaced rows are independent test assemblies.
Blue Banner Castle Courtyard (Medieval Castle Construction)
Closed 24 m outer fortification with a continuous 4 m-high wall-walk, 2 m-clear arched southern entrance, stair access, keep, well and working-yard equipment. Doors and interiors are static. Walk route is geometrically connected; no navmesh or collision is supplied.
Lantern Watch starter scene
A composed lantern watch scene with named objects. Use it as a starting layout for a web or mobile game.