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About
A working monastery round a 12 m cloister garth: sixteen arcade bays and four corners, vaulted and roofed the whole way round with the corner angles left open over the walk, a paved alley round a lawn with the well and the herb beds, the scriptorium desks, stools and illuminator’s trestle set out along the north alley and the refectory tables and forms along the west, book chests, a chained desk, grave slabs and hanging lamps in the walks, an outer court in front with the bread oven, kitchen hearth, cauldron crane, brewhouse tun, wood stacks, hand cart and a chapter house range, the chapel with its screen, altar, font and tomb slabs to the west, the infirmary cots, physic bench and herb beds to the east, and the bell tower and stair vice standing behind.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cloister Garth and Outer Court (Medieval Monastery and Scriptorium)” asset in my project. Model: https://cdn.3dassets.dev/assets/37430/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-monastery-and-scriptorium-clois-3b7f713a-starter-scene Description: A working monastery round a 12 m cloister garth: sixteen arcade bays and four corners, vaulted and roofed the whole way round with the corner angles left open over the walk, a paved alley round a lawn with the well and the herb beds, the scriptorium desks, stools and... - Dimensions (X × Y × Z): 30.252 × 8.468 × 30.252 metres - Triangles: 196k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37430/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cloister Garth and Outer Court (Medieval Monastery and Scriptorium)
A working monastery round a 12 m cloister garth: sixteen arcade bays and four corners, vaulted and roofed the whole way round with the corner angles left open over the walk, a paved alley round a lawn with the well and the herb beds, the scriptorium desks, stools and...