3DAssets.dev

Loading model

About

A working monastery round a 12 m cloister garth: sixteen arcade bays and four corners, vaulted and roofed the whole way round with the corner angles left open over the walk, a paved alley round a lawn with the well and the herb beds, the scriptorium desks, stools and illuminator’s trestle set out along the north alley and the refectory tables and forms along the west, book chests, a chained desk, grave slabs and hanging lamps in the walks, an outer court in front with the bread oven, kitchen hearth, cauldron crane, brewhouse tun, wood stacks, hand cart and a chapter house range, the chapel with its screen, altar, font and tomb slabs to the west, the infirmary cots, physic bench and herb beds to the east, and the bell tower and stair vice standing behind.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Cloister Garth and Outer Court (Medieval Monastery and Scriptorium)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37430/v1/model.glb
Asset page: https://3dassets.dev/assets/medieval-monastery-and-scriptorium-clois-3b7f713a-starter-scene
Description: A working monastery round a 12 m cloister garth: sixteen arcade bays and four corners, vaulted and roofed the whole way round with the corner angles left open over the walk, a paved alley round a lawn with the well and the herb beds, the scriptorium desks, stools and...

- Dimensions (X × Y × Z): 30.252 × 8.468 × 30.252 metres
- Triangles: 196k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37430/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Cloister Garth and Outer Court (Medieval Monastery and Scriptorium)

A working monastery round a 12 m cloister garth: sixteen arcade bays and four corners, vaulted and roofed the whole way round with the corner angles left open over the walk, a paved alley round a lawn with the well and the herb beds, the scriptorium desks, stools and...

Download asset · 4.0 MB

More in Environments & Scenes

Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 44 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 44 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 43 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 40 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 39 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 38 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 37 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 34 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 20 ↓
Walled Market Quarter (Fantasy MMO City And Townsfolk)

Walled Market Quarter (Fantasy MMO City And Townsfolk)

A hand painted fantasy city quarter inside a forty eight metre circuit of curtain wall, with a wall walk on corbels, arrow loops, four quoined corner towers, two round flanking towers, a postern in the west wall and the great gatehouse in the south wall, its portcullis and...

@3dassets303k tris · 13 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 12 ↓
Fortified forest outpost (FPS Survival Forest Outpost)

Fortified forest outpost (FPS Survival Forest Outpost)

A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and...

@3dassets383k tris · 11 ↓

Similar assets

Cloister Arcade Bay (Medieval Monastery and Scriptorium)

Cloister Arcade Bay (Medieval Monastery and Scriptorium)

Free 3D model of a medieval cloister arcade bay for a monastery game asset kit: twin shafts, two pointed arches and a range wall, on a 3 m module.

@3dassets4.9k tris
Cloister Arcade Corner (Medieval Monastery and Scriptorium)

Cloister Arcade Corner (Medieval Monastery and Scriptorium)

Free 3D model of a medieval cloister corner: two ashlar range walls stopping at a quoin and an angle pier carrying both arcades, for a monastery kit.

@3dassets2.1k tris
Cloister Garth Lawn (Medieval Monastery and Scriptorium)

Cloister Garth Lawn (Medieval Monastery and Scriptorium)

Free 3D model of a 3 m cloister garth lawn tile for a medieval monastery kit: mown turf with tufts, flush with the walk paving.

@3dassets324 tris
Monastery Wall Bay (Medieval Monastery and Scriptorium)

Monastery Wall Bay (Medieval Monastery and Scriptorium)

Free 3D model of a 3 m coursed ashlar wall bay for a medieval monastery range: chamfered plinth and a moulded wall head, 3.2 m high.

@3dassets804 tris
Monastery Lancet Window Bay (Medieval Monastery and Scriptorium)

Monastery Lancet Window Bay (Medieval Monastery and Scriptorium)

Free 3D model of a medieval monastery wall bay with a pointed lancet window: dressed jambs, a two-centred head, a moulded sill and a splayed reveal.

@3dassets2.3k tris
Monastery Door Bay (Medieval Monastery and Scriptorium)Animated

Monastery Door Bay (Medieval Monastery and Scriptorium)

Free 3D model of a medieval monastery doorway bay with a hinged oak plank door on iron bands, under a two-centred stone arch: 3 m wall module.

@3dassets3.4k tris
Courtyard Arcade Corner (Desert Caravanserai and Bazaar)

Courtyard Arcade Corner (Desert Caravanserai and Bazaar)

Four-metre square roofed corner arcade with perpendicular voussoir arches, four piers and ceiling beams. Local east and south walkway ports turn the courtyard circuit.

@3dassets9.2k tris
Marked parking bay ground tile, 3 m (Self Storage Facility and Loading Bay)

Marked parking bay ground tile, 3 m (Self Storage Facility and Loading Bay)

The same 3 m yard module painted as a customer parking bay: a yellow bay outline standing 5 mm proud of the slab, a charcoal wheel stop bolted across the head of the bay and the same four edge ports.

@3dassets152 tris
Arcade wall module (Amusement Arcade and Seaside Pier)

Arcade wall module (Amusement Arcade and Seaside Pier)

The 4 m by 3.2 m bay of the arcade's own shell: a boarded timber wall faced both sides with a painted dado, a picture rail, a skirting and a cornice band, on corner posts that read as bays in a run.

@3dassets4.0k tris
Perimeter fence corner bay (Cold War Missile Silo and Command Bunker)

Perimeter fence corner bay (Cold War Missile Silo and Command Bunker)

A right-angle corner bay: a heavy corner post with braces both ways and a floodlight head on a short mast, taking 2 m of fence in from the west and 2 m out to the north.

@3dassets1.0k tris · 1 ↓
Cloister Arcade (Vampire Crypt and Gothic Cathedral)

Cloister Arcade (Vampire Crypt and Gothic Cathedral)

4 m cloister arcade bay, 3.7 m tall: low wall, two open pointed arches on paired shafts and a coping.

@3dassets1.0k tris
Truss bay segment (Space Station and Docking Bays)

Truss bay segment (Space Station and Docking Bays)

A 4 m aluminium truss bay on a 2.4 m square section: four longerons, ribbed bulkhead frames, cross bracing, corner end fittings, a utility box, an EVA rail and a grapple fixture.

@3dassets1.9k tris