3DAssets.dev

Loading model

About

Representative passage interfaces for straight, right turn, tee branch, dead end, and vertical stair/landing.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Dungeon Connector Cases (Dungeon Room Builder)” asset in my project.

Model: https://cdn.3dassets.dev/assets/25884/v1/model.glb
Asset page: https://3dassets.dev/assets/dungeon-room-builder-dungeon-connector-cases-42e6c9dc
Description: Representative passage interfaces for straight, right turn, tee branch, dead end, and vertical stair/landing.

- Dimensions (X × Y × Z): 13 × 3.25 × 8 metres
- Triangles: 300
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25884/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Dungeon Connector Cases (Dungeon Room Builder)

Representative passage interfaces for straight, right turn, tee branch, dead end, and vertical stair/landing.

Download asset · 17.5 KB

More in Environments & Scenes

Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 160 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 158 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 142 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 141 ↓
Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

105 by 68 m field with correctly opposed goals, four corner flags, touchline dugouts and six seated stand bays.

@3dassets6.1k tris · 139 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 137 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 132 ↓
Surf Beach Cove (Beach Surf and Paddle Kit)

Surf Beach Cove (Beach Surf and Paddle Kit)

A busy surf beach cove: lifeguard tower and patrol flags, a hire hut with stocked board racks, shower and changing tents, sunbathers under umbrellas with towels, chairs and coolers, a volleyball court and sand castle, and paddleboards, a kayak and a jet ski inside the buoyed...

@3dassets208k tris · 125 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 120 ↓
Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

A working airship dock on one continuous riveted deck: a small rigid airship moored nose first to the lattice mast with its keel, gondola and two engine cars slung under the envelope, a boarding stair up to the gondola door, the boiler house and gas plant piped out along the...

@3dassets56.9k tris · 115 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 103 ↓
School Gate and Street (Japanese School and City Street)

School Gate and Street (Japanese School and City Street)

A school and the street outside its gate: a four bay classroom block cut away at the front so its desks, blackboard, lockers and ceiling fan are in view, a covered walkway, bicycle shelter, cherry trees and a running track across the yard, the perimeter fence with its gate,...

@3dassets56.1k tris · 90 ↓

Similar assets

Connector Cases (Cold War Missile Silo and Command Bunker)

Connector Cases (Cold War Missile Silo and Command Bunker)

Every connector type asserted in one layout: straight to straight, straight to corner and corner to straight on the 4 metre fence grid, straight to end bay, a gate between two straights, and the launch tube mated to its headworks collar on the silo-tube port. Layout artifact...

@3dassets12.5k tris · 14 ↓
Apron And Belt Connector Cases (Airport Terminal and Ground Operations)

Apron And Belt Connector Cases (Airport Terminal and Ground Operations)

Independent test assemblies for both connector types. The belt run joins two straight conveyor modules, a quarter turn onto a branch straight, an inclined module lifting a run one metre, a sorting junction taking a straight outlet and a curved branch. The apron run joins...

@3dassets5.4k tris · 11 ↓
Home Connector Cases (Cozy Home Interiors)

Home Connector Cases (Cozy Home Interiors)

Representative aligned wall-run joins: straight to straight, straight to corner to straight, tee with three runs, door to window, and window to bay, patio and arch modules. Spaced rows are independent test assemblies with matching floor tiles.

@3dassets6.8k tris · 49 ↓
Cathedral and Crypt Connector Cases (Vampire Crypt and Gothic Cathedral)

Cathedral and Crypt Connector Cases (Vampire Crypt and Gothic Cathedral)

Three independent representative assemblies: nave arcade run; crypt straight, corner, tee, end and stair transition; cemetery straight, corner and gate. All connector types have explicit assertions.

@3dassets9.3k tris · 10 ↓
Mine connector cases (Underground Mine and Shaft Works)

Mine connector cases (Underground Mine and Shaft Works)

Independent test rows proving each connector type: drift ports joining a straight to a curve, a tee, a cross, a ramp and a widened chamber; narrow gauge rail ports joining straight and curved panels through a turnout; and ventilation duct ports joining a straight run to a bend.

@3dassets11.2k tris · 10 ↓
Belt connector cases (Ore Processing and Haulage Plant)

Belt connector cases (Ore Processing and Haulage Plant)

Independent test rows proving the belt connector contract. Row one runs a tail station through a straight module, a 30 degree horizontal curve and a second straight into a head station at grade. Row two climbs from a tail station through a straight and an inclined module...

@3dassets40.0k tris · 14 ↓
Connector cases for rail, narrow gauge rail, couplers and platforms (Steam Era Railway and Rolling Stock)

Connector cases for rail, narrow gauge rail, couplers and platforms (Steam Era Railway and Rolling Stock)

Assembly cases proving every declared port type: plain track chained straight to straight and into a curve, a turnout fed from a straight and leading into a diamond, a locomotive coupled to its tender and a van, two narrow gauge modules chained with a saddle tank coupled to a...

@3dassets25.4k tris · 14 ↓
Fitted casework connector cases (Fitted Kitchen and Bathroom Builder)

Fitted casework connector cases (Fitted Kitchen and Bathroom Builder)

Independent test assemblies proving every connector type in the pack: a straight base run, a base corner starting a returning run, a straight wall run at 1500 mm, a wall corner starting a returning run, and a straight tall run. Each pairing is asserted in the pack connections...

@3dassets11.4k tris · 9 ↓
Castle Connector Cases (Medieval Castle Construction)

Castle Connector Cases (Medieval Castle Construction)

Representative aligned straight, corner, closed end, tee and stair/landing interfaces. Spaced rows are independent test assemblies.

@3dassets912 tris · 11 ↓
Circuit connector cases (Endurance and GT Race Cars and Paddock)

Circuit connector cases (Endurance and GT Race Cars and Paddock)

Straight to kink interface demonstrating the 12 m circuit connector family.

@3dassets180 tris · 7 ↓
Circuit interface connection cases (Formula Race Cars and Grand Prix Circuit)

Circuit interface connection cases (Formula Race Cars and Grand Prix Circuit)

Representative straight, corner, hairpin, chicane, pit-entry and pit-exit joins to a 20 m straight.

@3dassets5.6k tris · 8 ↓
Quick-service connector cases (Fast Food Counter and Drive-Thru)

Quick-service connector cases (Fast Food Counter and Drive-Thru)

Independent test assemblies proving every connector type in this pack: a counter run through an end cap, straight modules, a till position and a corner return; a lane kerb run through a straight, a 90 degree curve and a bull-nosed end; a queue rail run with a terminating end...

@3dassets10.1k tris · 11 ↓