3DAssets.dev
Loading model…

About

Assembly cases proving every declared port type: plain track chained straight to straight and into a curve, a turnout fed from a straight and leading into a diamond, a locomotive coupled to its tender and a van, two narrow gauge modules chained with a saddle tank coupled to a skip, and two platform modules abutted end to end.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Connector cases for rail, narrow gauge rail, couplers and platforms (Steam Era Railway and Rolling Stock)” asset in my project.

Model: https://cdn.3dassets.dev/assets/14776/v1/model.glb
Asset page: https://3dassets.dev/assets/steam-era-railway-and-rolling-stock-connector-cases-293476ca
Description: Assembly cases proving every declared port type: plain track chained straight to straight and into a curve, a turnout fed from a straight and leading into a diamond, a locomotive coupled to its tender and a van, two narrow gauge modules chained with a saddle tank coupled to a...

- Dimensions (X × Y × Z): 57.9 × 4.444 × 34.064 metres
- Triangles: 25.4k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14776/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Connector cases for rail, narrow gauge rail, couplers and platforms (Steam Era Railway and Rolling Stock)

Assembly cases proving every declared port type: plain track chained straight to straight and into a curve, a turnout fed from a straight and leading into a diamond, a locomotive coupled to its tender and a van, two narrow gauge modules chained with a saddle tank coupled to a...

Download asset · 840.7 KB

More in Environments & Scenes

Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

A through station: a 4-6-0 and tender at the head of two carriages standing at the up platform, opposite platform, canopies, signal box, footbridge, semaphore signals, nameboard, water crane, lamps and platform traffic. Track modules chain on the 4 m grid and every vehicle...

@3dassets30.9k tris · 1 ↓
Spring garden (Turning Seasons: Four Season Garden)

Spring garden (Turning Seasons: Four Season Garden)

A six-metre spring garden assembled from the reusable Turning Seasons assets. Ground top is y=0.26m.

@3dassets5.3k tris · 1 ↓
Spring meadow tile (Turning Seasons: Four Season Garden)

Spring meadow tile (Turning Seasons: Four Season Garden)

Spring meadow tile in a warm, faceted storybook style.

@3dassets24 tris · 1 ↓
Curves Forks and Slope (Undercity Sewers and Thieves Den)

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Isolated curve, diagonal fork and slope connections. Static endpoint assertions cover water levels and both raised ledges.

@3dassets9.3k tris
Sewer Connector Cases (Undercity Sewers and Thieves Den)

Sewer Connector Cases (Undercity Sewers and Thieves Den)

Separated three-way and four-way channel junction tests use matching four-metre tunnel bays; water level and raised ledges remain continuous at each join.

@3dassets3.8k tris
Thieves Den (Undercity Sewers and Thieves Den)

Thieves Den (Undercity Sewers and Thieves Den)

Dry cutaway den with sorting and repair benches, sleeping corner, trade counter and a concealed bookcase door.

@3dassets20.1k tris
Outfall to Cistern (Undercity Sewers and Thieves Den)

Outfall to Cistern (Undercity Sewers and Thieves Den)

Open inspection route connects a four-metre tunnel to a T junction, a second channel bay and a cistern approach. Dry den entrance branches east.

@3dassets26.7k tris
Rider pose lineup (Snowboard Gear and Freestyle Riders)

Rider pose lineup (Snowboard Gear and Freestyle Riders)

All eight rider poses set out in two rows on a plain floor: the four freestyle poses in front and the four ground and shop-floor poses behind, so the stances, grabs and presses can be compared side by side.

@3dassets58.9k tris
Tuning workshop (Snowboard Gear and Freestyle Riders)

Tuning workshop (Snowboard Gear and Freestyle Riders)

A board tuning workshop: a deck clamped in the tuning vice ready for an edge, the wax bench with its iron, wax and scraper, the tool wall behind it, the base grinding machine along the side and a stocked rack of decks waiting.

@3dassets23.3k tris
Rental shop interior (Snowboard Gear and Freestyle Riders)

Rental shop interior (Snowboard Gear and Freestyle Riders)

A rental shop floor: two stocked wall racks along the back, a stocked floor rack in the aisle, the boot wall and apparel rail down one side, the hire counter with an assistant behind it, a fitting bench with a customer trying boots, and a display podium.

@3dassets32.9k tris
Construction and Service Corner (Fortified Compound Expansion)

Construction and Service Corner (Fortified Compound Expansion)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets4.3k tris
Assembled Survivor Site (Fortified Compound Expansion)

Assembled Survivor Site (Fortified Compound Expansion)

A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.

@3dassets6.8k tris

Similar assets

Connector cases for rail, coupler and platform ports (Modern Rail and Metro Network)

Connector cases for rail, coupler and platform ports (Modern Rail and Metro Network)

Assembly cases proving every declared port type: ballasted track chained to slab track and into a curve, a straight feeding a turnout with a module on the diverging route, three vehicles coupled end to end at modern coupler height, and island and side platform modules abutted...

@3dassets39.9k tris
Mine connector cases (Underground Mine and Shaft Works)

Mine connector cases (Underground Mine and Shaft Works)

Independent test rows proving each connector type: drift ports joining a straight to a curve, a tee, a cross, a ramp and a widened chamber; narrow gauge rail ports joining straight and curved panels through a turnout; and ventilation duct ports joining a straight run to a bend.

@3dassets11.2k tris
Quick-service connector cases (Fast Food Counter and Drive-Thru)

Quick-service connector cases (Fast Food Counter and Drive-Thru)

Independent test assemblies proving every connector type in this pack: a counter run through an end cap, straight modules, a till position and a corner return; a lane kerb run through a straight, a 90 degree curve and a bull-nosed end; a queue rail run with a terminating end...

@3dassets10.1k tris
Greybox connector cases (Modular Greybox Architecture Kit)

Greybox connector cases (Modular Greybox Architecture Kit)

Every connector type in the kit, assembled and asserted. Wall to wall, wall to inner corner and wall to outer corner on the wall-end port; slab to slab on the floor-edge port; stair to landing, ramp foot to floor deck, catwalk to catwalk corner and stair head to upper deck on...

@3dassets4.3k tris
Bank Connector Cases (Bank Vault Heist Kit)

Bank Connector Cases (Bank Vault Heist Kit)

Independent vault wall straight/corner/end, teller and ventilation assemblies; every declared connector family checked at matching ports.

@3dassets3.3k tris
Connector cases (Restaurant Kitchen and Dining Room)

Connector cases (Restaurant Kitchen and Dining Room)

Three independent test assemblies proving every connector this pack defines: a five-module counter run on the 600 mm counter-run grid, a bar run turning through the counter corner, and a walk-in cold room run through a door bay and a panel corner. Each junction is asserted in...

@3dassets12.8k tris
Connector cases (Clinic and Veterinary Practice)

Connector cases (Clinic and Veterinary Practice)

Three independent test assemblies proving every connector this pack defines: a counter run on the 600 mm counter-run grid turning through the dispensary corner, a kennel bank run on the 1.35 m bank grid closed by an end panel, and a walk-in dog run tiling on the 1 m run grid...

@3dassets21.7k tris
Bench and Partition Connector Cases (Downtown Office Interiors)

Bench and Partition Connector Cases (Downtown Office Interiors)

Independent aligned test assemblies proving every connector this pack defines: two bench runs joined bench-right to bench-left, a back-to-back pair joined bench-back to bench-back, a four-position run closed with an end bay, and a glazed partition run from an end post through...

@3dassets13.9k tris
Connector cases (Garden Centre and Florist)

Connector cases (Garden Centre and Florist)

Aligned assemblies proving every connector type in the pack: a glasshouse run of gable, bays and door bay on the 2 m grid, a polytunnel run between two end frames, a canopy walkway run, a gutter and downpipe run at eaves height, a fence run through a gate, a benching run into...

@3dassets29.5k tris
Fitted casework connector cases (Fitted Kitchen and Bathroom Builder)

Fitted casework connector cases (Fitted Kitchen and Bathroom Builder)

Independent test assemblies proving every connector type in the pack: a straight base run, a base corner starting a returning run, a straight wall run at 1500 mm, a wall corner starting a returning run, and a straight tall run. Each pairing is asserted in the pack connections...

@3dassets11.4k tris
Connector Cases (Moon Base Colony and Lunar Rovers)

Connector Cases (Moon Base Colony and Lunar Rovers)

Independent test assemblies covering both connector families. Every habitat, tunnel, junction, elbow, greenhouse, workshop, turret and airlock in the pack is mated through a hab-port, and both landers, both blast deflectors and both berm types are mated to landing pad...

@3dassets56.2k tris
Connector cases (Bar, Pub and Brewery Taproom)

Connector cases (Bar, Pub and Brewery Taproom)

Three independent test assemblies proving every connector this pack defines: a counter run from the lift-flap end through the till position and the corner into a return leg on the 1.2 m counter-run grid, a five bay back bar run on the backbar-run grid, and a stillage run...

@3dassets28.7k tris