Free models · Game-ready GLB
Environments
Every environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
12 free GLB models
Dock And Craft Row (Fantasy MMO City And Townsfolk)
The working canal and the craft row above it: a twenty four metre run of sunk channel between two quay tiles, crossed by the stone arch bridge, with the dock warehouse and its turning mill wheel and the three storey coaching inn on the far bank, and the tailor, fletcher,...
Cathedral Close (Fantasy MMO City And Townsfolk)
The paved close in front of the city cathedral: a buttressed nave with eight lit stained glass lancets, a tracery rose over the arched west door and a crossing tower whose bell swings under a tiled spire, with the clock tower of the town hall and the columned portico of the...
Guild Yard And Forge (Fantasy MMO City And Townsfolk)
The working yard behind the guild hall, closed on the south by a run of retaining wall and flanked by the open fronted smithy and the auction house. The hall has set its fittings out under the arcade for the day: the throne, the altar, the deposit box wall, the library case,...
Walled Market Quarter (Fantasy MMO City And Townsfolk)
A hand painted fantasy city quarter inside a forty eight metre circuit of curtain wall, with a wall walk on corbels, arrow loops, four quoined corner towers, two round flanking towers, a postern in the west wall and the great gatehouse in the south wall, its portcullis and...
Cathedral and Crypt Connector Cases (Vampire Crypt and Gothic Cathedral)
Three independent representative assemblies: nave arcade run; crypt straight, corner, tee, end and stair transition; cemetery straight, corner and gate. All connector types have explicit assertions.
Cathedral Nave and Crypt (Vampire Crypt and Gothic Cathedral)
Cutaway nave on a raised 3 m datum with paired arcade walls, west rose portal and pews; a stair descends on the south side to a connected roofless tomb chamber. Roof modules are deliberately omitted for inspection. Static geometry, no collision or navigation.
West Door Graveyard (Vampire Crypt and Gothic Cathedral)
A graveyard outside the cathedral west portal, with gated iron boundary, headstone rows, angel monument, mausoleum, lanterns and a sexton hut. Static layout with free access from the gate to the portal.
Drowned forest (Swamp and Mangrove)
Bare snags, half-sunk logs and floating vegetation surround an open swamp-water tile.
Bog margin (Swamp and Mangrove)
Peat, sphagnum, carnivorous plants and small mushrooms at the margin of a quaking bog.
Mangrove channel (Swamp and Mangrove)
Straight and bending channels pass connected roots and two species of mangrove.
Cypress swamp (Swamp and Mangrove)
Open water surrounds a mature cypress, knees and flowering water plants.
Lantern Watch starter scene
A composed lantern watch scene with named objects. Use it as a starting layout for a web or mobile game.