3DAssets.dev
Loading model…

About

Straight and bending channels pass connected roots and two species of mangrove.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Mangrove channel (Swamp and Mangrove)” asset in my project.

Model: https://cdn.3dassets.dev/assets/22671/v1/model.glb
Asset page: https://3dassets.dev/assets/swamp-and-mangrove-mangrove-channel-7f029f36
Description: Straight and bending channels pass connected roots and two species of mangrove.

- Dimensions (X × Y × Z): 10.224 × 3.937 × 8.67 metres
- Triangles: 11.1k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22671/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Mangrove channel (Swamp and Mangrove) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Mangrove channel (Swamp and Mangrove) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Mangrove channel (Swamp and Mangrove) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Mangrove channel (Swamp and Mangrove)

Straight and bending channels pass connected roots and two species of mangrove.

Download asset · 292.9 KB

More in Environments & Scenes

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Isolated curve, diagonal fork and slope connections. Static endpoint assertions cover water levels and both raised ledges.

@3dassets9.3k tris · 2 ↓
Sewer Connector Cases (Undercity Sewers and Thieves Den)

Sewer Connector Cases (Undercity Sewers and Thieves Den)

Separated three-way and four-way channel junction tests use matching four-metre tunnel bays; water level and raised ledges remain continuous at each join.

@3dassets3.8k tris · 2 ↓
First Night Camp (Wilderness Survival Camp)

First Night Camp (Wilderness Survival Camp)

Composed first night camp with clear access paths and use-specific object placement. Static demonstration only.

@3dassets14.5k tris · 1 ↓
Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

A through station: a 4-6-0 and tender at the head of two carriages standing at the up platform, opposite platform, canopies, signal box, footbridge, semaphore signals, nameboard, water crane, lamps and platform traffic. Track modules chain on the 4 m grid and every vehicle...

@3dassets30.9k tris · 1 ↓
Spring garden (Turning Seasons: Four Season Garden)

Spring garden (Turning Seasons: Four Season Garden)

A six-metre spring garden assembled from the reusable Turning Seasons assets. Ground top is y=0.26m.

@3dassets5.3k tris · 1 ↓
Spring meadow tile (Turning Seasons: Four Season Garden)

Spring meadow tile (Turning Seasons: Four Season Garden)

Spring meadow tile in a warm, faceted storybook style.

@3dassets24 tris · 1 ↓
Afternoon Playroom (Jelly Friends Playroom)

Afternoon Playroom (Jelly Friends Playroom)

A sunlit oak playroom on a 6 by 4 m floor with two walls closed and a tall window behind. Three jelly friends rest together on the sage rug, two lie squashed by the trampoline, two stand stretched up at the swing, one has been pulled into two halves on the floor, one sits on...

@3dassets140k tris
Fountain square at site A (Tactical Shooter Hill Town)

Fountain square at site A (Tactical Shooter Hill Town)

A Mediterranean hill town square set up as objective site A. Two closed and roofed two storey houses face each other across cobbled ground, one with a balcony over a courtyard gate, and a flat roofed block with an arched passage closes the back. The square is furnished with...

@3dassets107k tris
Shoreline gathering run (Wipe Day Survival Island)

Shoreline gathering run (Wipe Day Survival Island)

A gathering run along the island shore, a short walk from the base. Three dune banks and four wave worn rocks edge the water with driftwood washed up between them, a stand of pines and birches backs the beach with a fallen log, a stump and mushrooms in it, and fibre plants,...

@3dassets8.4k tris
Island shore on wipe day (Wipe Day Survival Island)

Island shore on wipe day (Wipe Day Survival Island)

The first morning of a wipe on a coastal survival island. A 15.6 m lighthouse stands on the rocky headland at the back, built from a base stage, two mid stages, the gallery and the glowing lantern room, with a spiral stair climbing inside it, four scaffold sections and two...

@3dassets29.5k tris
Shed and upgrade bay (Lawn Mowing Simulator Kit)

Shed and upgrade bay (Lawn Mowing Simulator Kit)

The working corner behind the shed on a 12 by 12 m paved and mown apron: three ride on tractors including both paint schemes, the zero turn, electric and hover machines, and the bolt on upgrades laid out on the ground where they are fitted. The hand tools stand at the rack,...

@3dassets24.7k tris
Saturday morning back garden (Lawn Mowing Simulator Kit)

Saturday morning back garden (Lawn Mowing Simulator Kit)

A 15 by 20 m suburban back garden halfway through the job. The hero is mid stripe on the self propelled mower with the finished passes behind and the long grass still ahead, the lawn tractor and trailer are parked by the shed, and the greenhouse, patio, barbecue, swing set...

@3dassets37.1k tris

Similar assets

Red mangrove on stilt roots (Swamp and Mangrove)

Red mangrove on stilt roots (Swamp and Mangrove)

Arching prop roots support an elevated spreading canopy.

@3dassets3.1k tris
Swamp channel straight (Swamp and Mangrove)

Swamp channel straight (Swamp and Mangrove)

Four-metre water channel runs between sloping muddy banks.

@3dassets2.7k tris
Swamp channel bend (Swamp and Mangrove)

Swamp channel bend (Swamp and Mangrove)

Quarter-turn water channel curves between silt banks on a four-metre tile.

@3dassets1.8k tris
Black mangrove with breathing roots (Swamp and Mangrove)

Black mangrove with breathing roots (Swamp and Mangrove)

Low branching crown above a wide field of short upright pneumatophores.

@3dassets3.8k tris
Mangrove root tangle module (Tropical Island and Palm Trees)

Mangrove root tangle module (Tropical Island and Palm Trees)

Four-metre root tangle with a continuous horizontal root joining at both ends.

@3dassets768 tris
Stilt-root tangle module (Swamp and Mangrove)

Stilt-root tangle module (Swamp and Mangrove)

Four-metre tangled prop roots with a continuous joining root at either end.

@3dassets624 tris
Root arch bridge (Swamp and Mangrove)

Root arch bridge (Swamp and Mangrove)

Two thick curved roots create a narrow natural bridge over a clear channel.

@3dassets280 tris
Exposed root wall section (Swamp and Mangrove)

Exposed root wall section (Swamp and Mangrove)

Upright muddy root plate threaded by irregular branching woody roots.

@3dassets1.0k tris
Connector Cases (Cold War Missile Silo and Command Bunker)

Connector Cases (Cold War Missile Silo and Command Bunker)

Every connector type asserted in one layout: straight to straight, straight to corner and corner to straight on the 4 metre fence grid, straight to end bay, a gate between two straights, and the launch tube mated to its headworks collar on the silo-tube port. Layout artifact...

@3dassets12.5k tris
Pressurised connecting tunnel, straight bay (Moon Base Colony and Lunar Rovers)

Pressurised connecting tunnel, straight bay (Moon Base Colony and Lunar Rovers)

A 6 m straight surface tunnel bay on two ground trestles: a bellows-ribbed pressure sleeve on the 2.4 m port axis with hab-ports at both ends and handrails down both flanks.

@3dassets3.6k tris
Root-arch swamp tree (Swamp and Mangrove)

Root-arch swamp tree (Swamp and Mangrove)

Large root buttresses span a clear gap below a small spreading crown.

@3dassets3.7k tris
Root mat bank (Swamp and Mangrove)

Root mat bank (Swamp and Mangrove)

Raised muddy bank gripped by branching exposed roots.

@3dassets1.0k tris