Free models · Game-ready GLB
Environments
Every environment below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole environments set from the packs.
778 free GLB models
Trade counter and paint mixing area (Hardware Store and DIY Warehouse)
A trade counter run of four counter modules with a corner and a lift flap, a till point and a queue rail, backed by the paint tinting dispenser and base shelf, the timber cutting panel saw, the key cutting booth, the click and collect locker bank, a fastener bin wall and a...
Stable Yard (Horse Stables and Equestrian Yard)
Stable yard demonstration: a four-bay aisle with stall bays either side, a tack room and wash bay, horses at the tie rail and in a stall, a muck barrow, hay bales and a trailer parked in the lane. Static layout of pack instances; no rig, collision or navigation data.
Arena And Jump Course (Horse Stables and Equestrian Yard)
Fenced sand arena demonstration: harrowed footing, a boundary rail and letter markers, a three-fence course of an upright, an oxer and a wall, cavaletti and cones on the approach, a mounting block and a horse trotting. Static layout; no rig, collision or navigation data.
Gun Line And Positions (Tanks, Military Vehicles and Field Camp)
Gun line demonstration: a self-propelled gun and two towed pieces in prepared revetments behind a trench line with a dugout and observation post, an anti-air mount, mortar pit, radar and generator trailers, camouflage netting and stacked supplies. Static layout; no rig...
Armoured Column (Tanks, Military Vehicles and Field Camp)
Armoured column demonstration: a main battle tank, tracked APC, supply truck, fuel tanker and command vehicle in march order on a road past a fortified camp with a basket-wall perimeter, gate, guard tower and command tent, with concrete barriers and wire on the approach....
Vehicle Scrape (Tanks, Military Vehicles and Field Camp)
Dug-in hull-down vehicle position with a ramped entry.
Revetment (Tanks, Military Vehicles and Field Camp)
Boarded earth revetment wall for a vehicle or gun position.
Camouflaged Hide (Tanks, Military Vehicles and Field Camp)
Low earth hide under a beamed roof dressed with camouflage.
Razor-Wire Coil (Tanks, Military Vehicles and Field Camp)
Stretched wire coil on angled picket supports.
Fuel Dump Berm (Tanks, Military Vehicles and Field Camp)
Bunded fuel storage compound with drums and tanks.
Trench Section Corner (Tanks, Military Vehicles and Field Camp)
Right-angle trench corner with revetted cheeks.
Trench Section Straight (Tanks, Military Vehicles and Field Camp)
Straight revetted trench bay with duckboards and a parapet.
Mortar Pit (Tanks, Military Vehicles and Field Camp)
Sunk mortar position ringed with sandbags, with a bipod-mounted tube.
Operating Theatre (Hospital Wards and Clinic Operations)
An 8 by 8 metre operating theatre laid out around the table: a powered operating table under a twin surgical lamp and a ceiling service pendant, with the anaesthetic workstation at the head, instrument and supply trolleys to hand, a suction unit, a two-bay scrub trough...
Reception And Waiting Hall (Hospital Wards and Clinic Operations)
A 14 by 12 metre main entrance: a curved reception counter with a queue display, six rows of beam seating in two colour-coded zones, planters, a water cooler, vending machine, information board and wayfinding totems, with the glazed entrance line opening onto a covered...
Partition Connector Cases (Hospital Wards and Clinic Operations)
Independent test assemblies for the wall-run port: a straight run joining a one metre make-up module, a glazed panel, a doorset and a glazed doorway; and a right-angle corner receiving a straight run on each arm. Every join is asserted in the pack connection list. Floor tiles...
Six Bed Ward Bay (Hospital Wards and Clinic Operations)
A 12 by 8 metre six-bed ward bay: two facing rows of three beds, each with a bedside locker, over-bed table, drip stand, vital-signs monitor, bedhead services panel and cubicle curtain, inside a partition shell with a glazed doorway. Back-of-house equipment and mobility aids...
Construction and Service Corner (Roadside Survival Stops)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Assembled Survivor Site (Roadside Survival Stops)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Castle Siege Camp (Medieval Castle Construction)
Static siege equipment, defenses, training and supplies arranged as a readable equipment yard.
Castle Connector Cases (Medieval Castle Construction)
Representative aligned straight, corner, closed end, tee and stair/landing interfaces. Spaced rows are independent test assemblies.
Blue Banner Castle Courtyard (Medieval Castle Construction)
Closed 24 m outer fortification with a continuous 4 m-high wall-walk, 2 m-clear arched southern entrance, stair access, keep, well and working-yard equipment. Doors and interiors are static. Walk route is geometrically connected; no navmesh or collision is supplied.
Assembled Survivor Site (Underground Bunker and Survivor Hideout)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.
Construction and Service Corner (Underground Bunker and Survivor Hideout)
A deliberately open cutaway composition showing grounded fixtures, usable entries and the common structural grid. Roof covers one corner to keep interior content visible. Static layout; no collision or gameplay supplied.