
About
Free 3D low poly twig doorway wall: a 3 m lashed twig panel with a 1.36 m by 2.42 m opening framed by two posts and a head beam, 2.8 m tall. Dimensions 3.00 x 2.80 x 0.28 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Connector ports: left (wall) at (-1.50, 0.00, 0.00); right (wall) at (1.50, 0.00, 0.00). Pivot on the 3 m grid origin, base at y=0, so it stands on a foundation top. Left and right ports meet the next wall in a run. Deliberately cruder than a finished base wall. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Twig Doorway Wall (Wipe Day Survival Island)” asset in my project. Model: https://cdn.3dassets.dev/assets/27495/v1/model.glb Asset page: https://3dassets.dev/assets/wipe-day-survival-island-twig-doorway-wall-3abe2639 Description: Free 3D low poly twig doorway wall: a 3 m lashed twig panel with a 1.36 m by 2.42 m opening framed by two posts and a head beam, 2.8 m tall. - Dimensions (X × Y × Z): 3 × 2.8 × 0.275 metres - Triangles: 672 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27495/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Twig Doorway Wall (Wipe Day Survival Island)
Free 3D low poly twig doorway wall: a 3 m lashed twig panel with a 1.36 m by 2.42 m opening framed by two posts and a head beam, 2.8 m tall.