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About
One point eight metre instrument hut on a rock plinth: a clad steel cabin with a swinging door, a vented gable, a cable gland at the back and the seismometer pier inside on its own footing. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.00 by 2.45 by 1.83 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. The door faces +Z and hinges on its left jamb; the hut is an exterior model with the pier and its base modelled, not a full interior. Rigid node-transform clips: open and close. No skinning. Nothing on the hut moves but the door: the cable gland, the vent and the roof are solid. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Seismometer Hut (Volcano and Lava Fields)” asset in my project. Model: https://cdn.3dassets.dev/assets/37482/v1/model.glb Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-seismo-36125fe8 Description: One point eight metre instrument hut on a rock plinth: a clad steel cabin with a swinging door, a vented gable, a cable gland at the back and the seismometer pier inside on its own footing. - Dimensions (X × Y × Z): 2 × 2.45 × 1.829 metres - Triangles: 436 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37482/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Seismometer Hut (Volcano and Lava Fields)
One point eight metre instrument hut on a rock plinth: a clad steel cabin with a swinging door, a vented gable, a cable gland at the back and the seismometer pier inside on its own footing.