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About
Seven hundred millimetre timber sample crate with a hinged lid, corner irons and a padded tray of rock sample pots inside, the box a survey team carries specimens off the field in. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.78 by 0.54 by 0.58 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. The lid hinges on the -Z edge and lifts. Labels are blank pressed panels, with no lettering or marks. Rigid node-transform clips: open and close. No skinning. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sample Crate (Volcano and Lava Fields)” asset in my project. Model: https://cdn.3dassets.dev/assets/37484/v1/model.glb Asset page: https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-sample-da6a6d1c Description: Seven hundred millimetre timber sample crate with a hinged lid, corner irons and a padded tray of rock sample pots inside, the box a survey team carries specimens off the field in. - Dimensions (X × Y × Z): 0.78 × 0.54 × 0.58 metres - Triangles: 396 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37484/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Sample Crate (Volcano and Lava Fields) with my AI development tools?
How do I get started?
Which game engines and tools can I use Sample Crate (Volcano and Lava Fields) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Sample Crate (Volcano and Lava Fields) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sample Crate (Volcano and Lava Fields)
Seven hundred millimetre timber sample crate with a hinged lid, corner irons and a padded tray of rock sample pots inside, the box a survey team carries specimens off the field in.