
About
A stab or lunge effect. The lance is lathed with a rippling profile so its length reads as pulsing energy, four twisted ribs trail from the base at forty five degree spacing, and a torus and a flared shock ring mark the origin of the thrust. Bounding size 0.62 by 0.61 by 0.79 m, metres, +Y up, +Z forward. Origin: free. The origin is the origin of the thrust, at the base of the lance, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.31 m below and 0.31 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Thrust cone (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8409/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-thrust-cone-d0e421d6 Description: A forward lance cone with a rippled profile, four trailing ribs, a base torus and a flared shock ring. - Dimensions (X × Y × Z): 0.62 × 0.614 × 0.79 metres - Triangles: 1,032 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8409/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Thrust cone (VFX Mesh Library)
A forward lance cone with a rippled profile, four trailing ribs, a base torus and a flared shock ring.