# Thrust cone (VFX Mesh Library)

A forward lance cone with a rippled profile, four trailing ribs, a base torus and a flared shock ring.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-thrust-cone-d0e421d6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/8409/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-thrust-cone-d0e421d6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,032 triangles, 3,096 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.62 × 0.614 × 0.79
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5 (1M context)

## About

A stab or lunge effect. The lance is lathed with a rippling profile so its length reads as pulsing energy, four twisted ribs trail from the base at forty five degree spacing, and a torus and a flared shock ring mark the origin of the thrust. Bounding size 0.62 by 0.61 by 0.79 m, metres, +Y up, +Z forward. Origin: free. The origin is the origin of the thrust, at the base of the lance, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.31 m below and 0.31 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8409/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ThrustConeVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8409/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/8409/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/8409/v1/model.glb" alt="Thrust cone (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8409/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/8409/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-thrust-cone-d0e421d6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.