
About
A small missile in flight. The lathed body carries a hot band at the motor, four chamfered fins at the tail, and a plume lathed from a profile that pulses to read as shock diamonds. Six soot lobes drift behind the plume. Bounding size 0.21 by 0.21 by 1.08 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the projectile body, on the travel axis, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.11 m below and 0.10 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Missile with exhaust trail (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8395/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-missile-fin-trail-68a892ec Description: A finned missile body with a nose cone, a hot band, four tail fins, a shock diamond plume and six soot lobes. - Dimensions (X × Y × Z): 0.211 × 0.207 × 1.084 metres - Triangles: 1,156 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8395/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Missile with exhaust trail (VFX Mesh Library)
A finned missile body with a nose cone, a hot band, four tail fins, a shock diamond plume and six soot lobes.