
About
An expanding barrier or blast dome. The shell is lathed as a hollow hemisphere with an open rim, three torus rings band it, six swept ribs run over it as meridians and a crested ring wave marks where it meets the ground. Bounding size 1.10 by 0.43 by 1.09 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Expanding force dome (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8418/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-expanding-dome-55df4f35 Description: A hollow banded hemisphere with three latitude rings, six meridian ribs and a bright ring wave at its base. - Dimensions (X × Y × Z): 1.1 × 0.434 × 1.092 metres - Triangles: 1,944 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8418/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Expanding force dome (VFX Mesh Library)
A hollow banded hemisphere with three latitude rings, six meridian ribs and a bright ring wave at its base.