
About
A worldspace damage indicator built from chunky chamfered plates rather than a transparent sprite. Two nested chevrons sit over a slanted backing bar, and five short flicks rise off the top so the marker reads as an impact rather than as user interface furniture. Bounding size 0.76 by 0.93 by 0.09 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the marker, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.35 m below and 0.58 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Damage chevron marker (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8387/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-damage-chevron-marker-47112b38 Description: A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above. - Dimensions (X × Y × Z): 0.76 × 0.933 × 0.09 metres - Triangles: 278 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8387/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Damage chevron marker (VFX Mesh Library)
A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.