
About
A reheat plume. The outer body is lathed from a profile that pulses five times as it decays, so the plume reads as a shock diamond chain, a brighter inner chain repeats the pattern at half scale and a torus marks the nozzle. Bounding size 0.43 by 0.42 by 1.01 m, metres, +Y up, +Z forward. Origin: free. The origin is the nozzle mouth, with the diamond chain trailing along -Z, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.21 m below and 0.21 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Afterburner flare (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8442/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-afterburner-flare-f97d7dba Description: A chain of five shock diamonds narrowing down the exhaust axis, with a brighter inner chain and a nozzle ring. - Dimensions (X × Y × Z): 0.427 × 0.42 × 1.006 metres - Triangles: 1,696 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8442/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Afterburner flare (VFX Mesh Library)
A chain of five shock diamonds narrowing down the exhaust axis, with a brighter inner chain and a nozzle ring.