
Loading model
About
A 2 m ported service run: flow and return nutrient mains on wall brackets at 2.2 m, two drop legs to floor plates with a handwheel valve on each and a blank labelled band at every pipe end. The handwheels turn. Overall 2.00 by 2.36 by 0.40 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is on the floor under the centre of the run, against the wall face it brackets to, so a run lays out on the 2 m wall module. The pipe, the brackets, the labels and the flanges are solid; only the two handwheels turn. Rigid node-transform clips: valve-spin. No skinning. No collision or navigation data. Original CC0 geometry: no grower, seed house, equipment maker, lighting brand or retailer is named or depicted anywhere, and every screen, fascia, crate and label face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Service pipework run, 2 m (Vertical Farm and Hydroponics Tower)” asset in my project. Model: https://cdn.3dassets.dev/assets/38371/v1/model.glb Asset page: https://3dassets.dev/assets/vertical-farm-and-hydroponics-tower-vertical-farm-and--bf7e583a Description: A 2 m ported service run: flow and return nutrient mains on wall brackets at 2.2 m, two drop legs to floor plates with a handwheel valve on each and a blank labelled band at every pipe end. The handwheels turn. - Dimensions (X × Y × Z): 2 × 2.36 × 0.4 metres - Triangles: 416 - Animations: valve-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38371/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Service pipework run, 2 m (Vertical Farm and Hydroponics Tower)
A 2 m ported service run: flow and return nutrient mains on wall brackets at 2.2 m, two drop legs to floor plates with a handwheel valve on each and a blank labelled band at every pipe end. The handwheels turn.