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About
The bell rung for the last lap, hung from a two post stand 1.6 m up: a brass coloured bell with a clapper ball, on a named node at the head rail so the whole bell rocks. The stand is ballasted and the bell is struck by hand, so nothing else moves. Overall 0.600 x 1.670 x 0.600 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: bell. Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Rigid node-transform clips: ring. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bell on a Stand (Velodrome and Track Cycling)” asset in my project. Model: https://cdn.3dassets.dev/assets/37995/v1/model.glb Asset page: https://3dassets.dev/assets/velodrome-and-track-cycling-bell-on-stand-31ceff7b Description: The bell rung for the last lap, hung from a two post stand 1.6 m up: a brass coloured bell with a clapper ball, on a named node at the head rail so the whole bell rocks. The stand is ballasted and the bell is struck by hand, so nothing else moves. - Dimensions (X × Y × Z): 0.6 × 1.67 × 0.6 metres - Triangles: 160 - Animations: ring - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37995/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bell on a Stand (Velodrome and Track Cycling)
The bell rung for the last lap, hung from a two post stand 1.6 m up: a brass coloured bell with a clapper ball, on a named node at the head rail so the whole bell rocks. The stand is ballasted and the bell is struck by hand, so nothing else moves.