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About
A 0.47 m bronze chapel bell: a hollow cast bell with a crown, iron straps up to an oak headstock, axle gudgeons each side and an iron clapper inside. The axle is 0.43 m above the lip; in the scene it rests on the steeple bell frame and the whole bell swings on it. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: bell. Rigid node-transform clips: swing. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Chapel Bell (Wedding and Chapel Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39370/v1/model.glb Asset page: https://3dassets.dev/assets/wedding-and-chapel-kit-chapel-bell-3bba2fca Description: A 0.47 m bronze chapel bell: a hollow cast bell with a crown, iron straps up to an oak headstock, axle gudgeons each side and an iron clapper inside. The axle is 0.43 m above the lip; in the scene it rests on the steeple bell frame and the whole bell swings on it. - Dimensions (X × Y × Z): 0.76 × 0.47 × 0.416 metres - Triangles: 1.2k - Animations: swing - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39370/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Chapel Bell (Wedding and Chapel Kit) with my AI development tools?
How do I get started?
Which game engines and tools can I use Chapel Bell (Wedding and Chapel Kit) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Chapel Bell (Wedding and Chapel Kit) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Chapel Bell (Wedding and Chapel Kit)
A 0.47 m bronze chapel bell: a hollow cast bell with a crown, iron straps up to an oak headstock, axle gudgeons each side and an iron clapper inside. The axle is 0.43 m above the lip; in the scene it rests on the steeple bell frame and the whole bell swings on it.