3DAssets.dev
Loading model…

About

Roofless 8 m tomb chamber cutaway with the east wall omitted for overhead inspection, a south entrance and raised central dais. Dimensions 8.00 x 3.14 x 8.07 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Connectors: south (passage). Static geometry; no rig, animation, collision or navigation data. Functional variant of tomb-chamber.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Tomb Chamber Cutaway (Vampire Crypt and Gothic Cathedral)” asset in my project.

Model: https://cdn.3dassets.dev/assets/23057/v1/model.glb
Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-tomb-chamber-cutawa-d294e747
Description: Roofless 8 m tomb chamber cutaway with the east wall omitted for overhead inspection, a south entrance and raised central dais.

- Dimensions (X × Y × Z): 8.001 × 3.14 × 8.071 metres
- Triangles: 936
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23057/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Tomb Chamber Cutaway (Vampire Crypt and Gothic Cathedral)

Roofless 8 m tomb chamber cutaway with the east wall omitted for overhead inspection, a south entrance and raised central dais.

Download asset · 58.5 KB

More in Buildings & Architecture

Meadow Courier Post Office

Meadow Courier Post Office

A compact teal roof post office with timber framing, parcel sign and letter slot for cozy delivery games.

@3dassets600 tris · 1 ↓
Palisade Repair Brace (Fortified Compound Expansion)

Palisade Repair Brace (Fortified Compound Expansion)

Palisade Repair Brace: 2 × 1 × 0.16 m nominal survival truss assembly.

@3dassets72 tris
Signal Flag Mast (Fortified Compound Expansion)

Signal Flag Mast (Fortified Compound Expansion)

Signal Flag Mast: 0.25 × 3 × 0.25 m nominal survival post assembly.

@3dassets96 tris
Gate Latch Post (Fortified Compound Expansion)

Gate Latch Post (Fortified Compound Expansion)

Gate Latch Post: 0.25 × 1.2 × 0.25 m nominal survival post assembly.

@3dassets172 tris
Courtyard Sentry Shelter (Fortified Compound Expansion)

Courtyard Sentry Shelter (Fortified Compound Expansion)

Courtyard Sentry Shelter: 2 × 2.8 × 2 m nominal survival shelter assembly.

@3dassets1.8k tris
Perimeter Stair (Fortified Compound Expansion)

Perimeter Stair (Fortified Compound Expansion)

Perimeter Stair: 1 × 2.4 × 3 m nominal survival stairs assembly.

@3dassets240 tris
Perimeter Turn Platform (Fortified Compound Expansion)

Perimeter Turn Platform (Fortified Compound Expansion)

Perimeter Turn Platform: 2 × 0.2 × 2 m nominal survival platform assembly.

@3dassets740 tris
Perimeter Catwalk (Fortified Compound Expansion)

Perimeter Catwalk (Fortified Compound Expansion)

Perimeter Catwalk: 2 × 0.2 × 1 m nominal survival platform assembly.

@3dassets564 tris
Checkpoint Roof (Fortified Compound Expansion)

Checkpoint Roof (Fortified Compound Expansion)

Checkpoint Roof: 4 × 1 × 2 m nominal survival roof assembly.

@3dassets252 tris
Inspection Step (Fortified Compound Expansion)

Inspection Step (Fortified Compound Expansion)

Inspection Step: 1 × 0.6 × 1 m nominal survival stairs assembly.

@3dassets132 tris
Gatehouse Roof Walk (Fortified Compound Expansion)

Gatehouse Roof Walk (Fortified Compound Expansion)

Gatehouse Roof Walk: 4 × 0.3 × 2 m nominal survival platform assembly.

@3dassets3.1k tris
Gatehouse Rear Door (Fortified Compound Expansion)

Gatehouse Rear Door (Fortified Compound Expansion)

Gatehouse Rear Door: 2 × 2.4 × 0.25 m nominal survival wall assembly.

@3dassets1.6k tris

Similar assets

Tomb Chamber (Vampire Crypt and Gothic Cathedral)

Tomb Chamber (Vampire Crypt and Gothic Cathedral)

8 by 8 m crypt tomb chamber: three closed walls, a pointed 3 m entrance on the south, a single ribbed groin vault with a gilt boss and a central bone dais for a sarcophagus.

@3dassets2.7k tris
Cathedral Nave and Crypt (Vampire Crypt and Gothic Cathedral)

Cathedral Nave and Crypt (Vampire Crypt and Gothic Cathedral)

Cutaway nave on a raised 3 m datum with paired arcade walls, west rose portal and pews; a stair descends on the south side to a connected roofless tomb chamber. Roof modules are deliberately omitted for inspection. Static geometry, no collision or navigation.

@3dassets10.3k tris
Widened chamber cutaway review section (Underground Mine and Shaft Works)

Widened chamber cutaway review section (Underground Mine and Shaft Works)

A review variant of the widened chamber with the east wall removed so the excavated interior, roof frame and equipment plinth can be inspected and photographed from the side.

@3dassets624 tris
Chamber wall panel (Cave and Crystal Caverns)

Chamber wall panel (Cave and Crystal Caverns)

Four-metre wall panel with a thick closed backing and a rough inner face.

@3dassets396 tris
Crystal chamber cutaway (Cave and Crystal Caverns)

Crystal chamber cutaway (Cave and Crystal Caverns)

Open-roof crystal chamber with mineral habits arranged around a clear central path.

@3dassets3.2k tris
Raised engraved tomb slab (Hollowwick Halloween)

Raised engraved tomb slab (Hollowwick Halloween)

Low bevelled tomb slab with inset dark ledger, brass corner studs and grave sigils.

@3dassets2.3k tris
Wall Corner (Cozy Home Interiors)

Wall Corner (Cozy Home Interiors)

Right-angle wall corner joining an east-west run to a north-south run on the 1 m grid.

@3dassets200 tris
Two-Storey Cutaway Home (Cozy Home Interiors)

Two-Storey Cutaway Home (Cozy Home Interiors)

Open two-storey home with kitchen and dining below, bedroom above, living area and a reading nook alongside the stairs. Front walls and ceilings are omitted for inspection; static scene without navigation data.

@3dassets8.7k tris
Shaft station cutaway review section (Underground Mine and Shaft Works)Animated

Shaft station cutaway review section (Underground Mine and Shaft Works)

A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side.

@3dassets924 tris
Greybox connector cases (Modular Greybox Architecture Kit)

Greybox connector cases (Modular Greybox Architecture Kit)

Every connector type in the kit, assembled and asserted. Wall to wall, wall to inner corner and wall to outer corner on the wall-end port; slab to slab on the floor-edge port; stair to landing, ramp foot to floor deck, catwalk to catwalk corner and stair head to upper deck on...

@3dassets4.3k tris
Bank Hall Vault and Tunnel (Bank Vault Heist Kit)

Bank Hall Vault and Tunnel (Bank Vault Heist Kit)

Open bank hall with teller line, queued approach, secure mantrap and a circular vault door behind it. The raised vault floor contains a breach above an exposed approach tunnel. Cutaway layout omits roofs and front walls for inspection; static geometry.

@3dassets11.7k tris
Lantern Watch Stone Battlement Wall

Lantern Watch Stone Battlement Wall

A two metre defensive wall with individual masonry blocks, a capped parapet and three raised merlons.

@3dassets324 tris