
About
Roofless 8 m tomb chamber cutaway with the east wall omitted for overhead inspection, a south entrance and raised central dais. Dimensions 8.00 x 3.14 x 8.07 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Connectors: south (passage). Static geometry; no rig, animation, collision or navigation data. Functional variant of tomb-chamber.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tomb Chamber Cutaway (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/23057/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-tomb-chamber-cutawa-d294e747 Description: Roofless 8 m tomb chamber cutaway with the east wall omitted for overhead inspection, a south entrance and raised central dais. - Dimensions (X × Y × Z): 8.001 × 3.14 × 8.071 metres - Triangles: 936 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23057/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tomb Chamber Cutaway (Vampire Crypt and Gothic Cathedral)
Roofless 8 m tomb chamber cutaway with the east wall omitted for overhead inspection, a south entrance and raised central dais.