3DAssets.dev

Loading model

About

Open spiral stair on a 0.5 m newel: sixteen wedge treads climbing 3.15 m through three quarters of a turn within a 3 m circle, with an iron handrail. Dimensions 2.99 x 4.25 x 2.99 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Spiral Stair (Vampire Crypt and Gothic Cathedral)” asset in my project.

Model: https://cdn.3dassets.dev/assets/22990/v1/model.glb
Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-spiral-stair-1fba2067
Description: Open spiral stair on a 0.5 m newel: sixteen wedge treads climbing 3.15 m through three quarters of a turn within a 3 m circle, with an iron handrail.

- Dimensions (X × Y × Z): 2.993 × 4.248 × 2.993 metres
- Triangles: 616
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22990/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Spiral Stair (Vampire Crypt and Gothic Cathedral)

Open spiral stair on a 0.5 m newel: sixteen wedge treads climbing 3.15 m through three quarters of a turn within a 3 m circle, with an iron handrail.

Download asset · 35.4 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 36 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 31 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Greybox quarter-turn stair (Modular Greybox Architecture Kit)

Greybox quarter-turn stair (Modular Greybox Architecture Kit)

An L-shaped stair: a 1.5 m flight climbing toward +Z, a 1.5 m square quarter landing on legs, then a second flight turning out along +X to finish one storey up.

@3dassets1.1k tris · 10 ↓
Greybox spiral stair half-turn segment (Modular Greybox Architecture Kit)

Greybox spiral stair half-turn segment (Modular Greybox Architecture Kit)

A stackable spiral stair segment: twelve wedge winders sweeping 180 degrees around a 0.24 m column, climbing 1.5 m, with balusters and a helical outer handrail.

@3dassets1.1k tris · 10 ↓
Quarter Turn Stair (Modular Survival Base Builder)

Quarter Turn Stair (Modular Survival Base Builder)

Quarter Turn Stair: 2 × 1.2 × 2 m nominal survival stairs assembly.

@3dassets520 tris · 11 ↓
Lighthouse Spiral Stair Segment (Wipe Day Survival Island)

Lighthouse Spiral Stair Segment (Wipe Day Survival Island)

Free 3D low poly spiral stair segment for a lighthouse interior: a quarter turn of six treads on a stone newel, each with an outer standard, under a chained handrail, rising 1.2 m in a 2.4 m circle.

@3dassets304 tris · 8 ↓
Lighthouse Spiral Stair Segment (Lighthouse and Rocky Coast)

Lighthouse Spiral Stair Segment (Lighthouse and Rocky Coast)

One 2.4 m turn of the internal spiral stair: a central newel, eleven cantilevered treads and a handrail climbing the stanchions as a helix, sized to run inside the 3 m tower drum. Stack a segment per stage.

@3dassets496 tris · 11 ↓
Cast iron spiral stair, 3.4 m rise (Botanical Glasshouse and Palm House)

Cast iron spiral stair, 3.4 m rise (Botanical Glasshouse and Palm House)

Cast iron spiral stair on a central newel, sixteen pierced treads turning through 360 degrees to a 3.4 m landing, with a baluster and handrail following the outer edge.

@3dassets656 tris · 13 ↓
Three tread deck stair (Ocean Raft Settlement)

Three tread deck stair (Ocean Raft Settlement)

Three tread deck stair for an expandable ocean survival home.

@3dassets204 tris · 10 ↓
Stairs Quarter Turn (Medieval Castle Construction)

Stairs Quarter Turn (Medieval Castle Construction)

Two 2 m-rise flights with a square quarter-turn landing.

@3dassets204 tris · 9 ↓
Spiral Stair To Surface (Undercity Sewers and Thieves Den)

Spiral Stair To Surface (Undercity Sewers and Thieves Den)

Eighteen-tread spiral access stair rising 2.88 m around a central iron mast.

@3dassets4.6k tris · 10 ↓
Stairs Turn (Dungeon Room Builder)

Stairs Turn (Dungeon Room Builder)

Quarter-turn stair with 1 m intermediate landing.

@3dassets132 tris · 9 ↓
Repulsor road plate, quarter turn (Hover Cars and Flying Vehicles)

Repulsor road plate, quarter turn (Hover Cars and Flying Vehicles)

The repulsor road plate with its induction arcs swept through a quarter turn, joining a south lane port to an east one.

@3dassets1.2k tris · 10 ↓
Pressurised connecting tunnel, quarter turn (Moon Base Colony and Lunar Rovers)

Pressurised connecting tunnel, quarter turn (Moon Base Colony and Lunar Rovers)

A quarter-turn tunnel bay that swings the run through ninety degrees between two hab-ports 3 m from the corner, carried on two ground trestles.

@3dassets3.6k tris · 23 ↓