
About
Sarcophagus with the lid tilted 63 degrees open about its back-edge pivot. Dimensions 2.30 x 1.95 x 1.23 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with a footprint-centred origin. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: sarcophagus-lid pivot at (0.00, 1.03, -0.50) m; sarcophagus-lid pivot at (0.00, 1.03, -0.50) m. Static geometry; no rig, animation, collision or navigation data. Functional variant of sarcophagus.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sarcophagus Open (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/22981/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-sarcophagus-open-fbb28763 Description: Sarcophagus with the lid tilted 63 degrees open about its back-edge pivot. - Dimensions (X × Y × Z): 2.3 × 1.946 × 1.227 metres - Triangles: 180 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22981/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sarcophagus Open (Vampire Crypt and Gothic Cathedral)
Sarcophagus with the lid tilted 63 degrees open about its back-edge pivot.