
About
Stone sarcophagus, 2.3 m long and 1.28 m tall, with a moulded plinth, panelled sides and a gabled lid carrying a bone cross; the lid hinges on its back edge. Dimensions 2.30 x 1.33 x 1.10 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with a footprint-centred origin. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: sarcophagus-lid/slate pivot at (0.00, 1.03, -0.50) m; sarcophagus-lid/bone pivot at (0.00, 1.03, -0.50) m. Rotate the lid about its local X axis to open. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sarcophagus (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/22980/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-sarcophagus-40e7b346 Description: Stone sarcophagus, 2.3 m long and 1.28 m tall, with a moulded plinth, panelled sides and a gabled lid carrying a bone cross; the lid hinges on its back edge. - Dimensions (X × Y × Z): 2.3 × 1.33 × 1.1 metres - Triangles: 180 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22980/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sarcophagus (Vampire Crypt and Gothic Cathedral)
Stone sarcophagus, 2.3 m long and 1.28 m tall, with a moulded plinth, panelled sides and a gabled lid carrying a bone cross; the lid hinges on its back edge.