
About
Nave floor tile with a full-length stair slot: 0.5 m side strips, a closed -Z end and a bone baluster rail on three sides; the stair enters from +Z. Place at the nave floor level above crypt-stair. Dimensions 4.00 x 1.35 x 4.00 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Connectors: stair (passage). Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Crypt Stair Head (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/22961/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-crypt-stair-head-42561500 Description: Nave floor tile with a full-length stair slot: 0.5 m side strips, a closed -Z end and a bone baluster rail on three sides; the stair enters from +Z. Place at the nave floor level above crypt-stair. - Dimensions (X × Y × Z): 4 × 1.35 × 4 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22961/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Do I need Draco, Meshopt or KTX2 to load it?
Crypt Stair Head (Vampire Crypt and Gothic Cathedral)
Nave floor tile with a full-length stair slot: 0.5 m side strips, a closed -Z end and a bone baluster rail on three sides; the stair enters from +Z. Place at the nave floor level above crypt-stair.