
About
Straight corridor cell with a cross wall, pointed doorway and hinged plank door at the cell centre. Dimensions 4.00 x 3.20 x 4.00 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: door-leaf/timber pivot at (-0.75, 0.18, 0.00) m; door-leaf/iron pivot at (-0.75, 0.18, 0.00) m. Connectors: south (passage), north (passage). Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Functional variant of crypt-corridor-straight.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Crypt Corridor Door (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/22513/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-crypt-corridor-door-46e9de22 Description: Straight corridor cell with a cross wall, pointed doorway and hinged plank door at the cell centre. - Dimensions (X × Y × Z): 4.002 × 3.2 × 4.002 metres - Triangles: 1.5k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22513/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Crypt Corridor Door (Vampire Crypt and Gothic Cathedral)
Straight corridor cell with a cross wall, pointed doorway and hinged plank door at the cell centre.