
About
4 m cloister arcade bay, 3.7 m tall: low wall, two open pointed arches on paired shafts and a coping. Dimensions 4.00 x 3.70 x 0.80 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Connectors: west (nave-bay), east (nave-bay). Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cloister Arcade (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/22969/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-cloister-arcade-7d7c1f69 Description: 4 m cloister arcade bay, 3.7 m tall: low wall, two open pointed arches on paired shafts and a coping. - Dimensions (X × Y × Z): 4 × 3.7 × 0.8 metres - Triangles: 1.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22969/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Cloister Arcade (Vampire Crypt and Gothic Cathedral)
4 m cloister arcade bay, 3.7 m tall: low wall, two open pointed arches on paired shafts and a coping.