
About
Aisle wall bay with a 1.5 m pointed doorway and a hinged plank door leaf. Dimensions 4.00 x 5.07 x 1.93 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: door-leaf/timber pivot at (-0.75, 0.00, 0.00) m; door-leaf/iron pivot at (-0.75, 0.00, 0.00) m. Connectors: west (nave-bay), east (nave-bay). Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Functional variant of aisle-bay.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Aisle Bay Door (Vampire Crypt and Gothic Cathedral)” asset in my project. Model: https://cdn.3dassets.dev/assets/12988/v1/model.glb Asset page: https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-aisle-bay-door-8f36ef4f Description: Aisle wall bay with a 1.5 m pointed doorway and a hinged plank door leaf. - Dimensions (X × Y × Z): 4.001 × 5.07 × 1.93 metres - Triangles: 736 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12988/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Aisle Bay Door (Vampire Crypt and Gothic Cathedral)
Aisle wall bay with a 1.5 m pointed doorway and a hinged plank door leaf.