
Loading model
About
The furrow tile with the trench fading out into a churned terminal spoil pile, for closing the end of a skid run. Bounding size 8.00 x 1.24 x 8.00 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: north (ground), south (ground), east (ground), west (ground). Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Crash furrow end tile (UFO Crash Site and Recovery Facility)” asset in my project. Model: https://cdn.3dassets.dev/assets/17335/v1/model.glb Asset page: https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-crash-furrow-tile-29905f0f Description: The furrow tile with the trench fading out into a churned terminal spoil pile, for closing the end of a skid run. - Dimensions (X × Y × Z): 8 × 1.243 × 8 metres - Triangles: 2.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17335/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Crash furrow end tile (UFO Crash Site and Recovery Facility)
The furrow tile with the trench fading out into a churned terminal spoil pile, for closing the end of a skid run.