3DAssets.dev
Loading model…

About

A recovery in progress on open ground: a damaged scout disc lying in an 18 m impact crater at the head of a skid run of furrowed and burnt tiles, with hull fragments, a torn panel, a frame piece, a detached leg and two debris scatters strung back along the trench. A taped cordon boxes the trench off from the working area, where a heavy lift crane stands with its outriggers down, three floodlight rigs are raised, a tarpaulin frame covers a fragment, and a tent, generator, crate, lifting tackle, charred stumps and a low loader with its tractor unit sit behind the line. Four crew work the site. Layout artifact composed from instances of this pack; static geometry only.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Crash Site at Night (UFO Crash Site and Recovery Facility)” asset in my project.

Model: https://cdn.3dassets.dev/assets/17375/v1/model.glb
Asset page: https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-cra-b0569196-starter-scene
Description: A recovery in progress on open ground: a damaged scout disc lying in an 18 m impact crater at the head of a skid run of furrowed and burnt tiles, with hull fragments, a torn panel, a frame piece, a detached leg and two debris scatters strung back along the trench. A taped...

- Dimensions (X × Y × Z): 30.12 × 14.789 × 42.014 metres
- Triangles: 57.1k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17375/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Crash Site at Night (UFO Crash Site and Recovery Facility)

A recovery in progress on open ground: a damaged scout disc lying in an 18 m impact crater at the head of a skid run of furrowed and burnt tiles, with hull fragments, a torn panel, a frame piece, a detached leg and two debris scatters strung back along the trench. A taped...

Download asset · 1.7 MB

More in Environments & Scenes

Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 22 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 20 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 19 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 19 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 17 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 16 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 16 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 13 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 10 ↓
Floodward Reedworks and Record Court (Bellroot Fen Floodward Marches)

Floodward Reedworks and Record Court (Bellroot Fen Floodward Marches)

A usable levee-top craft court beside the opaque gatehouse. Connected 4 m rootbank crests support the complete roofed market, craft workstations and enclosed counting room; open circulation leads to the supported gatehouse stair. Four working rigid mechanisms are supplied on...

@3dassets347k tris · 7 ↓
Oath Landing and Mire Sanctuary (Bellroot Fen Floodward Marches)Animated

Oath Landing and Mire Sanctuary (Bellroot Fen Floodward Marches)

Raised civic landing and sanctuary flank a connected watercourse. Shaped peat margins, a sheltered spawning pool and mineral spring meet the built rootbanks. Complete furnished oath hall, sanctuary and survey office have reachable hinged doorways; the archive room remains...

@3dassets281k tris · 5 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 5 ↓

Similar assets

Damaged scout disc (UFO Crash Site and Recovery Facility)

Damaged scout disc (UFO Crash Site and Recovery Facility)

A 6.4 m scout disc broken open by an impact: a whole sector of the rim is torn away, the double hull skin shows its thickness at the tear, ring frames and ribs stand exposed in the gap, conduits hang loose, three skin plates are peeled back and the canopy is shattered.

@3dassets6.4k tris
Crash furrow ground tile (UFO Crash Site and Recovery Facility)

Crash furrow ground tile (UFO Crash Site and Recovery Facility)

An 8 m square ground tile gouged by a craft skidding through it: a curved furrow with raised spoil bermed along both sides and shards left in the trench. Deck surface at 0.5 m with edge ports so tiles chain in any direction.

@3dassets2.2k tris
Impact crater (UFO Crash Site and Recovery Facility)

Impact crater (UFO Crash Site and Recovery Facility)

An 18 m impact crater: a 12 m bowl 0.5 m deep inside a raised rim of thrown-up earth, with sixteen hull shards scattered over the rim. Ground surface matches the 0.5 m tile deck height.

@3dassets3.8k tris
Scorched ground tile (UFO Crash Site and Recovery Facility)

Scorched ground tile (UFO Crash Site and Recovery Facility)

An 8 m square ground tile with a 5 m burn disc and fourteen radiating scorch streaks. Deck surface at 0.5 m with edge ports so tiles chain in any direction.

@3dassets1.9k tris
Crash furrow end tile (UFO Crash Site and Recovery Facility)

Crash furrow end tile (UFO Crash Site and Recovery Facility)

The furrow tile with the trench fading out into a churned terminal spoil pile, for closing the end of a skid run.

@3dassets2.1k tris
Site floodlight rig (UFO Crash Site and Recovery Facility)

Site floodlight rig (UFO Crash Site and Recovery Facility)

A towable lighting tower: wheeled base with four outrigger feet, a generator housing, a two-stage telescopic mast and a crossbar carrying four lamp heads on a single hinged node.

@3dassets708 tris
Recovery tractor unit (UFO Crash Site and Recovery Facility)

Recovery tractor unit (UFO Crash Site and Recovery Facility)

A three-axle 6x4 tractor unit for moving a low loader: bevelled cab and sleeper with a raked screen, twin exhaust stacks, mirror arms, bull bar with a light row, twin rear duals, side fuel tank, catwalk and a fifth wheel plate.

@3dassets3.1k tris
Classic saucer craft, landed (UFO Crash Site and Recovery Facility)

Classic saucer craft, landed (UFO Crash Site and Recovery Facility)

A recovered 12 m disc craft standing on three deployed landing legs: a concave underside with a ventral drive iris, a machined rim band carrying sixteen lights, a panelled upper deck and a raised tinted cupola. The three landing bays are open with their doors swung down.

@3dassets6.7k tris
Detached landing leg (UFO Crash Site and Recovery Facility)

Detached landing leg (UFO Crash Site and Recovery Facility)

A landing leg torn from its bay and lying on the ground: oleo strut, ankle joint, circular foot pad, the ripped mounting yoke that came away with it and two severed hydraulic lines.

@3dassets632 tris
Debris scatter cluster (UFO Crash Site and Recovery Facility)

Debris scatter cluster (UFO Crash Site and Recovery Facility)

A 6 m scatter of twenty two hull shards in two alloy finishes plus five twisted spars, laid flat as they fell for dressing a crash site.

@3dassets604 tris
Tarpaulin cover on a frame (UFO Crash Site and Recovery Facility)

Tarpaulin cover on a frame (UFO Crash Site and Recovery Facility)

A 5.3 m scaffold frame with a ridge bar and a sagging tarpaulin thrown over it, guyed to four ground pins, for covering a wreck piece in the open.

@3dassets680 tris
Hangar Bay with the Saucer (UFO Crash Site and Recovery Facility)

Hangar Bay with the Saucer (UFO Crash Site and Recovery Facility)

A 12 m disc craft with its gear stowed, sitting on its cradle in a run of open bay floors with the hangar shell and gable wall closing the far end behind a twin leaf blast door. An overhead travelling crane spans the bay behind it and a wash-down bay closes the near end. An...

@3dassets51.4k tris