3DAssets.dev

Loading model

About

A 12 m disc craft with its gear stowed, sitting on its cradle in a run of open bay floors with the hangar shell and gable wall closing the far end behind a twin leaf blast door. An overhead travelling crane spans the bay behind it and a wash-down bay closes the near end. An observation gantry runs along one wall, and a cutaway hull section, the recovered engine core, a rim fragment, a pod craft, both probe states, a transport crate, a forklift and lifting tackle are set out around the floor with four crew. Layout artifact; the doors, crane and cradle are static geometry.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Hangar Bay with the Saucer (UFO Crash Site and Recovery Facility)” asset in my project.

Model: https://cdn.3dassets.dev/assets/17377/v1/model.glb
Asset page: https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-hangar-bay-with-s-24046dba
Description: A 12 m disc craft with its gear stowed, sitting on its cradle in a run of open bay floors with the hangar shell and gable wall closing the far end behind a twin leaf blast door. An overhead travelling crane spans the bay behind it and a wash-down bay closes the near end. An...

- Dimensions (X × Y × Z): 18.746 × 8.6 × 36.625 metres
- Triangles: 51.4k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17377/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Hangar Bay with the Saucer (UFO Crash Site and Recovery Facility)

A 12 m disc craft with its gear stowed, sitting on its cradle in a run of open bay floors with the hangar shell and gable wall closing the far end behind a twin leaf blast door. An overhead travelling crane spans the bay behind it and a wash-down bay closes the near end. An...

Download asset · 1.6 MB

More in Environments & Scenes

Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 159 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 157 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 142 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 141 ↓
Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

105 by 68 m field with correctly opposed goals, four corner flags, touchline dugouts and six seated stand bays.

@3dassets6.1k tris · 138 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 137 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 132 ↓
Surf Beach Cove (Beach Surf and Paddle Kit)

Surf Beach Cove (Beach Surf and Paddle Kit)

A busy surf beach cove: lifeguard tower and patrol flags, a hire hut with stocked board racks, shower and changing tents, sunbathers under umbrellas with towels, chairs and coolers, a volleyball court and sand castle, and paddleboards, a kayak and a jet ski inside the buoyed...

@3dassets208k tris · 125 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 120 ↓
Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

A working airship dock on one continuous riveted deck: a small rigid airship moored nose first to the lattice mast with its keel, gondola and two engine cars slung under the envelope, a boarding stair up to the gondola door, the boiler house and gas plant piped out along the...

@3dassets56.9k tris · 114 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 103 ↓
School Gate and Street (Japanese School and City Street)

School Gate and Street (Japanese School and City Street)

A school and the street outside its gate: a four bay classroom block cut away at the front so its desks, blackboard, lockers and ceiling fan are in view, a covered walkway, bicycle shelter, cherry trees and a running track across the yard, the perimeter fence with its gate,...

@3dassets56.1k tris · 90 ↓

Similar assets

Classic saucer craft, gear stowed (UFO Crash Site and Recovery Facility)

Classic saucer craft, gear stowed (UFO Crash Site and Recovery Facility)

The same 12 m disc craft with its landing legs folded into the bays and the bay doors closed, resting on cradles or shown in flight.

@3dassets6.2k tris · 11 ↓
Bay floor slab (UFO Crash Site and Recovery Facility)

Bay floor slab (UFO Crash Site and Recovery Facility)

An 18 by 6 m bay floor on the hangar pitch: a 0.15 m concrete slab with expansion joints, painted lane edges and bay markings, kerbs down both sides, a centre drainage channel with grating and eight recessed tie-down sockets. Lay a run of these for an open bay.

@3dassets1.2k tris · 13 ↓
Classic saucer craft, landed (UFO Crash Site and Recovery Facility)

Classic saucer craft, landed (UFO Crash Site and Recovery Facility)

A recovered 12 m disc craft standing on three deployed landing legs: a concave underside with a ventral drive iris, a machined rim band carrying sixteen lights, a panelled upper deck and a raised tinted cupola. The three landing bays are open with their doors swung down.

@3dassets6.7k tris · 13 ↓
Hangar bay shell section (UFO Crash Site and Recovery Facility)

Hangar bay shell section (UFO Crash Site and Recovery Facility)

A 6 m deep section of an 18 m span hangar bay: a segmental arch shell with real wall thickness, a 0.15 m floor slab, three internal portal frames, cladding ribs, a glazed clerestory each side, three roof lights and four high bay lamps. Sections butt on a 6 m pitch.

@3dassets1.5k tris · 12 ↓
Craft support cradle (UFO Crash Site and Recovery Facility)

Craft support cradle (UFO Crash Site and Recovery Facility)

A 9 m steel cradle holding a disc craft clear of the floor: four A-frame legs on concrete pads tied by a base ring and diagonal braces, four raked saddles with padded top plates and side stops, a hazard band and a four-tread access stair with rails.

@3dassets816 tris · 11 ↓
Mezzanine floor bay with handrail, 6 m (Machine Shop and Factory Hall)

Mezzanine floor bay with handrail, 6 m (Machine Shop and Factory Hall)

Six metre mezzanine bay 3 m deep with its deck 3 m above the floor: four legs, an edge beam, a yellow handrail with a mid rail and a toe board, ported so bays run together.

@3dassets252 tris · 13 ↓
Laboratory floor, open topped (Science Laboratory and Cleanroom)

Laboratory floor, open topped (Science Laboratory and Cleanroom)

A whole research laboratory and its cleanroom suite laid out on 2 m floor tiles and 2 m wall bays, deliberately left open topped so the camera and a walking player can see into every part of it. Along the back wall a seven module bench run turns a corner on its corner unit...

@3dassets97.5k tris · 52 ↓
Floor Drain Run (Distillery and Bonded Warehouse)

Floor Drain Run (Distillery and Bonded Warehouse)

Two metre floor drain: a concrete channel with a fall in it, a bar grating of thirteen cross bars in a rebated frame and end kerbs, sitting 0.25 m proud so it lays into a floor slab. Runs end to end for a full stillhouse or filling store gutter.

@3dassets228 tris · 16 ↓
Glasshouse retail bay (Garden Centre and Florist)

Glasshouse retail bay (Garden Centre and Florist)

A four bay retail glasshouse on the 2 m bay grid standing behind its sales floor: a gable end, two plain bays, the customer door bay and a closing gable, with an irrigation boom on its gantry inside the house, a run of fixed and rolling benching and a potting bench in front...

@3dassets64.7k tris · 12 ↓
Hangar Floor Tile (Mech Robots and Battle Hangar)

Hangar Floor Tile (Mech Robots and Battle Hangar)

Four-metre reinforced floor tile with panel seam strips.

@3dassets60 tris · 8 ↓
Cargo bay shell with hangar doors (Spaceship Interior Deck Kit)Animated

Cargo bay shell with hangar doors (Spaceship Interior Deck Kit)

A 12 by 8 m cargo bay, 5 m clear, with a 4 m sliding hangar door pair on -Z, a personnel doorway on +Z and hazard striping on the floor.

@3dassets860 tris · 11 ↓
Hangar bay end wall section (UFO Crash Site and Recovery Facility)

Hangar bay end wall section (UFO Crash Site and Recovery Facility)

The bay section closed at its north face by a gable wall with a 7.8 by 6 m craft door opening framed in steel and a personnel door beside it, leaving only the south port free.

@3dassets1.6k tris · 11 ↓